Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
To fudge or not to fudge: that is the question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6800923" data-attributes="member: 996"><p>Heh. What about "I want to maintain an illusion of drama, because narrating the result arbitrarily would disappoint my players?" Some players can handle their action succeeding or failing for story reasons, but some can't help but interpret it as reflecting PC competence rather than fate. They need to the shield of perceived randomness to protect their immersion.</p><p></p><p>I'd consider 'fudging' a special case of that. You decide on the resolution, but don't share the fact that it's arbitrary. It's like using a magician's force to keep the plot moving when no player decisions are needed, but the players seem to need to feel that they're making decisions.</p><p></p><p>When you get right down to it, the whole RP experience is either a cooperative shared storytelling exercise in which a separate DM role is barely called for at all, or it's an illusion orchestrated by the DM. In the former, sure, fudging would be 'cheating' and the DM's role is pretty carefree and player-like. In the latter, the DM takes on a lot of privilege and responsibility. 5e isn't robust enough for the former mode of play, it's ideal for the latter.</p><p></p><p>'Fudging' is not something you do if you're playing 'above board,' for that reason. But, it's fine for those games where the DM conceals information from the players in an attempt to put them more into their character's shoes. It's part and parcel of trying to engineer 'immersion,' while still getting a genre story to emerge from it. That whole style take experience & a deft hand, or it can degenerate in all sorts of ways.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6800923, member: 996"] Heh. What about "I want to maintain an illusion of drama, because narrating the result arbitrarily would disappoint my players?" Some players can handle their action succeeding or failing for story reasons, but some can't help but interpret it as reflecting PC competence rather than fate. They need to the shield of perceived randomness to protect their immersion. I'd consider 'fudging' a special case of that. You decide on the resolution, but don't share the fact that it's arbitrary. It's like using a magician's force to keep the plot moving when no player decisions are needed, but the players seem to need to feel that they're making decisions. When you get right down to it, the whole RP experience is either a cooperative shared storytelling exercise in which a separate DM role is barely called for at all, or it's an illusion orchestrated by the DM. In the former, sure, fudging would be 'cheating' and the DM's role is pretty carefree and player-like. In the latter, the DM takes on a lot of privilege and responsibility. 5e isn't robust enough for the former mode of play, it's ideal for the latter. 'Fudging' is not something you do if you're playing 'above board,' for that reason. But, it's fine for those games where the DM conceals information from the players in an attempt to put them more into their character's shoes. It's part and parcel of trying to engineer 'immersion,' while still getting a genre story to emerge from it. That whole style take experience & a deft hand, or it can degenerate in all sorts of ways. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To fudge or not to fudge: that is the question
Top