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To fudge or not to fudge: that is the question
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<blockquote data-quote="Rhenny" data-source="post: 6801330" data-attributes="member: 18333"><p>If a table agrees that the DM is responsible for adjudicating actions/outcomes to run a campaign, it is hard to determine what is fudging and what is just playing the game. </p><p></p><p>And, I bet in most games, even DMs who say they don't fudge, do. What is fudging? Changing die rolls? Deciding situations without die rolls? Having foes run unexpectedly when all seems lost for the heroes? Handwaving the end of a battle because there are only a few badly wounded foes left to threaten the heroes?</p><p></p><p>What is most important seems to be that a DM be fair and make sure that player choices become meaningful for the campaign/adventure. Using dice is the main mechanism for decision making when an action is in doubt, but I bet a good DM can run a game without a single die roll as long as rulings are fair and take into consideration player agency. Would that be considered fudging?</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6801330, member: 18333"] If a table agrees that the DM is responsible for adjudicating actions/outcomes to run a campaign, it is hard to determine what is fudging and what is just playing the game. And, I bet in most games, even DMs who say they don't fudge, do. What is fudging? Changing die rolls? Deciding situations without die rolls? Having foes run unexpectedly when all seems lost for the heroes? Handwaving the end of a battle because there are only a few badly wounded foes left to threaten the heroes? What is most important seems to be that a DM be fair and make sure that player choices become meaningful for the campaign/adventure. Using dice is the main mechanism for decision making when an action is in doubt, but I bet a good DM can run a game without a single die roll as long as rulings are fair and take into consideration player agency. Would that be considered fudging? [/QUOTE]
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