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To fudge or not to fudge: that is the question
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<blockquote data-quote="Hussar" data-source="post: 6801686" data-attributes="member: 22779"><p>You missed the second requirement of the point about fudging. If fudging is perfectly acceptable, why do DM's think the players would get angry about it if they knew the DM was doing it. We can hide maps to our heart's content, players won't get angry about it. I've never once heard a player complain that the DM was hiding maps from him. I've certainly heard complaints about DM's hiding fudging.</p><p></p><p>There's two parts here. One, it's true, is player enjoyment. The other though, is that the players will get actively upset about DM's fudging. DM's are hiding the fact that they are fudging to prevent the players from complaining about it. OTOH, there is absolutely no hiding of the fact that the DM is hiding the map. We know and expect the DM to hide the map from us. </p><p></p><p>In fact, DM's who start changing map are equally held in poor regard - it's called rail roading when the DM changes the map in order to force a particular outcome. And it's seen as one of the worst things that DM's can do. If I have two doors out of a chamber, behind one is a very cool monster and the other is an empty room, and I decide that no matter which door the PC's open, the cool monster will be behind that door, that's rail roading, and most players will react very, very negatively to any DM doing that.</p><p></p><p>Really, what's the difference here? If I start changing the adventure in order to force a particular result, that's railroading and considered a pretty bad thing for DM's to do. If I start changing die rolls to force a particular result, why is that also considered rail roading? How can one be justifiable and the other not?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6801686, member: 22779"] You missed the second requirement of the point about fudging. If fudging is perfectly acceptable, why do DM's think the players would get angry about it if they knew the DM was doing it. We can hide maps to our heart's content, players won't get angry about it. I've never once heard a player complain that the DM was hiding maps from him. I've certainly heard complaints about DM's hiding fudging. There's two parts here. One, it's true, is player enjoyment. The other though, is that the players will get actively upset about DM's fudging. DM's are hiding the fact that they are fudging to prevent the players from complaining about it. OTOH, there is absolutely no hiding of the fact that the DM is hiding the map. We know and expect the DM to hide the map from us. In fact, DM's who start changing map are equally held in poor regard - it's called rail roading when the DM changes the map in order to force a particular outcome. And it's seen as one of the worst things that DM's can do. If I have two doors out of a chamber, behind one is a very cool monster and the other is an empty room, and I decide that no matter which door the PC's open, the cool monster will be behind that door, that's rail roading, and most players will react very, very negatively to any DM doing that. Really, what's the difference here? If I start changing the adventure in order to force a particular result, that's railroading and considered a pretty bad thing for DM's to do. If I start changing die rolls to force a particular result, why is that also considered rail roading? How can one be justifiable and the other not? [/QUOTE]
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