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To fudge or not to fudge: that is the question
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<blockquote data-quote="Imaculata" data-source="post: 6801986" data-attributes="member: 6801286"><p>I tend to be very open about when I fudged, and when I didn't. For example, when a cannibal was about to kill a level 1 player character, I had the cannibal try and drag his unconscious body into the jungle instead. This gave the party the opportunity to catch up with the cannibal, and save their unconscious friend.</p><p></p><p>I explained why I did it (I thought it as more interesting story-wise), and my players agreed with my decision. I also discussed with them how one of our fellow players had a tendency for suicidal behavior, which I tried to discourage. This sometimes meant I had to fudge a little, to prevent an outright death of his character (which has happened about 4 times in the campaign now). But I also explained to them that this did not mean that I would prevent all deaths, just the ones that felt unfair, or due to a player's clumsiness. I often try to offer an opportunity for the players to recover from a mistake, but if they mess that up too, then it really is game over.</p><p></p><p>For example, the very same player had a random encounter with 4 Aswang (vampire-like bat creatures with a stun ability). Instead of just running, he decided to fight them, which he was sure to lose. A poor decision on his part, but I can't blame him entirely for overestimating his own abilities. So I made a secret roll to see if there was a chance the local guards would be able to hear his plight. I made a listen check fair and square, and had a paladin of the local church come to his aid who succeeded on his Listen check. </p><p></p><p>It still was a pretty close battle, and both him and the paladin almost bit the dust. But they were victorious in the end, and heavily wounded. I was being pretty lenient by having the paladin show up. While it made sense story-wise, and considering how close he was to a church, it still was a case where I fudged things a bit more in his favor. I figured this was also an excellent opportunity for me to introduce a new npc, which would shine a more positive light on an organization that the players disliked. </p><p></p><p>I discussed this and the other example with my players a few weeks ago, and we talked at great length about when it was alright to fudge, and when it wasn't. I explained how I always fudged in their favor, to maximize fun, and never in the favor of the villains.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6801986, member: 6801286"] I tend to be very open about when I fudged, and when I didn't. For example, when a cannibal was about to kill a level 1 player character, I had the cannibal try and drag his unconscious body into the jungle instead. This gave the party the opportunity to catch up with the cannibal, and save their unconscious friend. I explained why I did it (I thought it as more interesting story-wise), and my players agreed with my decision. I also discussed with them how one of our fellow players had a tendency for suicidal behavior, which I tried to discourage. This sometimes meant I had to fudge a little, to prevent an outright death of his character (which has happened about 4 times in the campaign now). But I also explained to them that this did not mean that I would prevent all deaths, just the ones that felt unfair, or due to a player's clumsiness. I often try to offer an opportunity for the players to recover from a mistake, but if they mess that up too, then it really is game over. For example, the very same player had a random encounter with 4 Aswang (vampire-like bat creatures with a stun ability). Instead of just running, he decided to fight them, which he was sure to lose. A poor decision on his part, but I can't blame him entirely for overestimating his own abilities. So I made a secret roll to see if there was a chance the local guards would be able to hear his plight. I made a listen check fair and square, and had a paladin of the local church come to his aid who succeeded on his Listen check. It still was a pretty close battle, and both him and the paladin almost bit the dust. But they were victorious in the end, and heavily wounded. I was being pretty lenient by having the paladin show up. While it made sense story-wise, and considering how close he was to a church, it still was a case where I fudged things a bit more in his favor. I figured this was also an excellent opportunity for me to introduce a new npc, which would shine a more positive light on an organization that the players disliked. I discussed this and the other example with my players a few weeks ago, and we talked at great length about when it was alright to fudge, and when it wasn't. I explained how I always fudged in their favor, to maximize fun, and never in the favor of the villains. [/QUOTE]
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