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To fudge or not to fudge: that is the question
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<blockquote data-quote="Imaculata" data-source="post: 6803093" data-attributes="member: 6801286"><p>My definition is a bit wider than yours. I consider fudging any situation where the DM is deliberately changing an encounter on the fly, to change the outcome. This includes having monsters behave in a way that is less likely to kill the players, focusing on other players in the middle of a fight (even if a player is downed and near death), but also adjusting a die roll after you've already made the roll.</p><p></p><p>I'm not above any of these modifications. I have on occasion turned the crit of a monster, into a normal hit. And I have also increased the hit points of a boss during a fight. But I never fudge to modify the roll of the players themselves. If a player succeeds at a skill check, I don't change the outcome. If a monster fails at a skill check, I don't change the outcome either. If the players hit the monster, then they hit the monster. And if the monster hits them, then that's what he does. I don't like fudging saves and attacks. But crits can sometimes be unpredictable, and lead to unfair situations for the players. Only then do I fudge things in their favor; when I feel the encounter is unfair for them.</p><p></p><p>My goal is always to make it fun, not necessarily to make the players win.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6803093, member: 6801286"] My definition is a bit wider than yours. I consider fudging any situation where the DM is deliberately changing an encounter on the fly, to change the outcome. This includes having monsters behave in a way that is less likely to kill the players, focusing on other players in the middle of a fight (even if a player is downed and near death), but also adjusting a die roll after you've already made the roll. I'm not above any of these modifications. I have on occasion turned the crit of a monster, into a normal hit. And I have also increased the hit points of a boss during a fight. But I never fudge to modify the roll of the players themselves. If a player succeeds at a skill check, I don't change the outcome. If a monster fails at a skill check, I don't change the outcome either. If the players hit the monster, then they hit the monster. And if the monster hits them, then that's what he does. I don't like fudging saves and attacks. But crits can sometimes be unpredictable, and lead to unfair situations for the players. Only then do I fudge things in their favor; when I feel the encounter is unfair for them. My goal is always to make it fun, not necessarily to make the players win. [/QUOTE]
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