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To fudge or not to fudge: that is the question
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<blockquote data-quote="EzekielRaiden" data-source="post: 6804362" data-attributes="member: 6790260"><p>I don't actually see this as "changing rules on the fly," and even if I did, I don't see "deciding unconsciousness instead of death" as being in any way the same as modifying HP or damage or anything else.</p><p></p><p>It's a shift in the <em>nature</em> of the consequence, but not in the <em>fact</em> of consequence. Altering a monster's HP (or any other statistic) is done to alter the <em>fact</em> of the consequence: a difference of kind and not degree. E.g. the monster remains a viable combatant, even though it should be removed from combat; the monster misses, even though it should hit or even crit; the speech succeeds when it should have failed; etc. These are not a shift of degree, where more-or-less the same result occurs but with modified consequences (usually long-term, e.g. unconsciousness vs. death--you're still unable to take actions, just <em>temporarily</em> rather than <em>permanently)</em>; instead, it is a fundamentally <em>different</em> result.</p><p></p><p>That's why I don't mind, as an example, making it so that MOST crits don't need to be confirmed (saving time) but SOME do, and a few just automatically aren't confirmed. It doesn't change the fundamental nature of the event--damage is still dealt--but it ameliorates the severity thereof. Deciding that the negative (or positive!) consequence <em>doesn't happen at all</em> is a totally different beast.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6804362, member: 6790260"] I don't actually see this as "changing rules on the fly," and even if I did, I don't see "deciding unconsciousness instead of death" as being in any way the same as modifying HP or damage or anything else. It's a shift in the [I]nature[/I] of the consequence, but not in the [I]fact[/I] of consequence. Altering a monster's HP (or any other statistic) is done to alter the [I]fact[/I] of the consequence: a difference of kind and not degree. E.g. the monster remains a viable combatant, even though it should be removed from combat; the monster misses, even though it should hit or even crit; the speech succeeds when it should have failed; etc. These are not a shift of degree, where more-or-less the same result occurs but with modified consequences (usually long-term, e.g. unconsciousness vs. death--you're still unable to take actions, just [I]temporarily[/I] rather than [I]permanently)[/I]; instead, it is a fundamentally [I]different[/I] result. That's why I don't mind, as an example, making it so that MOST crits don't need to be confirmed (saving time) but SOME do, and a few just automatically aren't confirmed. It doesn't change the fundamental nature of the event--damage is still dealt--but it ameliorates the severity thereof. Deciding that the negative (or positive!) consequence [I]doesn't happen at all[/I] is a totally different beast. [/QUOTE]
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