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To fudge or not to fudge: that is the question
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<blockquote data-quote="Umbran" data-source="post: 6804508" data-attributes="member: 177"><p>Hussar, whether or not you intend it, you're effectively moving the goalposts. </p><p></p><p></p><p></p><p>You asked a pretty simple question. He answered that question, just as simply, with a direct quote. The rules *do* allow it. You *did not* ask if the game said that all GMs should fudge blithely and frequently. You didn't ask whether fudging was the only option presented. These things are not mitigation on the point that the rules note this is an option for the GM.</p><p></p><p> </p><p></p><p>Yes, and? Has anyone in the discussion claimed they didn't follow those caveats? Has anyone argued that they are running the game in a way inconsistent with what the book says? If not, the book is not a help to your point. </p><p></p><p></p><p></p><p>This is factually incorrect. Badly so. </p><p></p><p>You hide your maps and stat blocks from the players, don't you? Surely, the vast majority of GMs do not publish these things to their players. Do we do so because they'd "object" to the stat blocks, or because knowledge of those would have a detrimental impact upon play? We all recognize that there is game content and information that players don't get to know. </p><p></p><p>I <em>ask my players</em> before campaign play begins if they have a problem with fudging. If they answer they do not, I am assured they won't object to it. I *still* generally don't tell them when it happens, because, like the stat blocks of my monsters, that's mechanical information that the players should not have, and for similar reasons.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6804508, member: 177"] Hussar, whether or not you intend it, you're effectively moving the goalposts. You asked a pretty simple question. He answered that question, just as simply, with a direct quote. The rules *do* allow it. You *did not* ask if the game said that all GMs should fudge blithely and frequently. You didn't ask whether fudging was the only option presented. These things are not mitigation on the point that the rules note this is an option for the GM. Yes, and? Has anyone in the discussion claimed they didn't follow those caveats? Has anyone argued that they are running the game in a way inconsistent with what the book says? If not, the book is not a help to your point. This is factually incorrect. Badly so. You hide your maps and stat blocks from the players, don't you? Surely, the vast majority of GMs do not publish these things to their players. Do we do so because they'd "object" to the stat blocks, or because knowledge of those would have a detrimental impact upon play? We all recognize that there is game content and information that players don't get to know. I [i]ask my players[/i] before campaign play begins if they have a problem with fudging. If they answer they do not, I am assured they won't object to it. I *still* generally don't tell them when it happens, because, like the stat blocks of my monsters, that's mechanical information that the players should not have, and for similar reasons. [/QUOTE]
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