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To fudge or not to fudge: that is the question
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<blockquote data-quote="Imaculata" data-source="post: 6804553" data-attributes="member: 6801286"><p>I agree. I'm against changing the outcome of a roll, after bringing the rules into play. For example, a DM saying the player succeeds without calling for a roll, that's not fudging. As a DM, it is your call if a roll is needed or not, and whether there is any doubt about the outcome or not. But if a DM first asks for a roll, and after that roll he decides to change the outcome... that does not sit right with me.</p><p></p><p>Once you start using the rules, you should stick to them. If you throw an evil wizard at the players, and he starts casting Icestorm, then you roll what ever damage is stated for that spell in the book. That wizard should be using what ever spells are appropriate for his level, and I think the rolls for those spells should be made openly. Its quite possible that you'll deal way more damage to the players than you intended, and it's also quite possible that the damage will be very underwhelming. But it is important that once you start rolling those dice, you respect their outcome. Otherwise you shouldn't even be rolling those dice to begin with.</p><p></p><p>But there are in my opinion other ways to fudge, that are perfectly valid. You could for example decide to lower the hit points of the evil wizard if he seems unreasonably tough, or have him cast other spells than the ones that are most effective at dealing damage, if his damage rolls happen to fall unreasonably high. You could even reduce his level, if you really messed up the challenge rating. But that may cause other complications regarding his saves and such. If he's dying too fast, maybe he casts a spell that you didn't originally put on his spell list? But if it makes for a better fight, who cares? And if you feel that he should die a round earlier, then that's entirely your call. Sometimes fights drag on for way too long, and I think it is good for any DM to realize when on-the-fly adjustments may be called for. I've also on occasion changed the crit of a monster against the players into a normal hit, but never the other way around, and I've never changed the crits of players against monsters into normal hits either.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6804553, member: 6801286"] I agree. I'm against changing the outcome of a roll, after bringing the rules into play. For example, a DM saying the player succeeds without calling for a roll, that's not fudging. As a DM, it is your call if a roll is needed or not, and whether there is any doubt about the outcome or not. But if a DM first asks for a roll, and after that roll he decides to change the outcome... that does not sit right with me. Once you start using the rules, you should stick to them. If you throw an evil wizard at the players, and he starts casting Icestorm, then you roll what ever damage is stated for that spell in the book. That wizard should be using what ever spells are appropriate for his level, and I think the rolls for those spells should be made openly. Its quite possible that you'll deal way more damage to the players than you intended, and it's also quite possible that the damage will be very underwhelming. But it is important that once you start rolling those dice, you respect their outcome. Otherwise you shouldn't even be rolling those dice to begin with. But there are in my opinion other ways to fudge, that are perfectly valid. You could for example decide to lower the hit points of the evil wizard if he seems unreasonably tough, or have him cast other spells than the ones that are most effective at dealing damage, if his damage rolls happen to fall unreasonably high. You could even reduce his level, if you really messed up the challenge rating. But that may cause other complications regarding his saves and such. If he's dying too fast, maybe he casts a spell that you didn't originally put on his spell list? But if it makes for a better fight, who cares? And if you feel that he should die a round earlier, then that's entirely your call. Sometimes fights drag on for way too long, and I think it is good for any DM to realize when on-the-fly adjustments may be called for. I've also on occasion changed the crit of a monster against the players into a normal hit, but never the other way around, and I've never changed the crits of players against monsters into normal hits either. [/QUOTE]
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