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To fudge or not to fudge: that is the question
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<blockquote data-quote="iserith" data-source="post: 6804628" data-attributes="member: 97077"><p>I would consider much of this to be fudging on the grounds of changing that which was established and thus I would not do it. I show hit point bars to the players on Roll20, so they at least know proportion of hit points remaining. I also don't care about challenge rating or "balanced" encounters. I roll in the open, so I can't change a crit to a hit (nor would I want to). If a challenge takes longer to overcome, that's okay because the duration of a challenge should little bearing on how engaging it is - other factors are at play when a challenge is seen as being too short or too long in my view.</p><p></p><p></p><p></p><p>Lots of people take "ruling" to mean whatever DM lays down when the rules don't quite cover a situation or where the rules outright fail.</p><p></p><p>My take is that anything the DM says (especially with regard to adjudicating and narrating the result of an action described by a player) is a ruling and those things may be based on the rules or other considerations. Players should play the game based on the rulings that the DM makes which is, ideally in my view, reasonably consistent and reliable. Under that definition, "rulings not rules" makes a whole lot more sense to me.</p></blockquote><p></p>
[QUOTE="iserith, post: 6804628, member: 97077"] I would consider much of this to be fudging on the grounds of changing that which was established and thus I would not do it. I show hit point bars to the players on Roll20, so they at least know proportion of hit points remaining. I also don't care about challenge rating or "balanced" encounters. I roll in the open, so I can't change a crit to a hit (nor would I want to). If a challenge takes longer to overcome, that's okay because the duration of a challenge should little bearing on how engaging it is - other factors are at play when a challenge is seen as being too short or too long in my view. Lots of people take "ruling" to mean whatever DM lays down when the rules don't quite cover a situation or where the rules outright fail. My take is that anything the DM says (especially with regard to adjudicating and narrating the result of an action described by a player) is a ruling and those things may be based on the rules or other considerations. Players should play the game based on the rulings that the DM makes which is, ideally in my view, reasonably consistent and reliable. Under that definition, "rulings not rules" makes a whole lot more sense to me. [/QUOTE]
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