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To fudge or not to fudge: that is the question
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<blockquote data-quote="Imaculata" data-source="post: 6804703" data-attributes="member: 6801286"><p>It seems like we definitely agree on a lot of points. I do support fudging in general, but I don't support all kinds of fudging (which is where we agree I think), and I think DM's should try and not fudge if they can help it. </p><p></p><p>Yet, I also feel that DM's should not behave like they are being held hostage by the rules of the game. This is a point that I've seen Iserith made all the time, but it deserves repeating: The DM's ruling comes first, and the game rules second. </p><p></p><p>A good friend of mine and fellow DM, Frank, taught me a lot about how to simply ignore the rules, and make rulings on the fly. Sometimes the rules just get in the way. Don't be afraid to put the rules aside, but be consistent in it. One of the best things that I've seen this friend of mine do is say: "How do you intend to do this?" rather than "You can't do that". He would improvise rules on the fly, and sometimes even ask his players what a fair way would be to rule a specific situation. This ensures that everyone agrees on how the rulings are being made. It also means that the game rules are always open to interpretation and discussion, which I like. He would say stuff like: "Well, the rules say you can't do that, but I disagree. So lets figure out a way to do this fair and square."</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6804703, member: 6801286"] It seems like we definitely agree on a lot of points. I do support fudging in general, but I don't support all kinds of fudging (which is where we agree I think), and I think DM's should try and not fudge if they can help it. Yet, I also feel that DM's should not behave like they are being held hostage by the rules of the game. This is a point that I've seen Iserith made all the time, but it deserves repeating: The DM's ruling comes first, and the game rules second. A good friend of mine and fellow DM, Frank, taught me a lot about how to simply ignore the rules, and make rulings on the fly. Sometimes the rules just get in the way. Don't be afraid to put the rules aside, but be consistent in it. One of the best things that I've seen this friend of mine do is say: "How do you intend to do this?" rather than "You can't do that". He would improvise rules on the fly, and sometimes even ask his players what a fair way would be to rule a specific situation. This ensures that everyone agrees on how the rulings are being made. It also means that the game rules are always open to interpretation and discussion, which I like. He would say stuff like: "Well, the rules say you can't do that, but I disagree. So lets figure out a way to do this fair and square." [/QUOTE]
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