Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
To fudge or not to fudge: that is the question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6804873" data-attributes="member: 22779"><p>That's not entirely true though. If I roll X, and get result Y, and then roll X again, I should be able to guess that I will get the same result. Again, I realise there are differing results for differing situations. But, I agree, die rolls aren't the point of the game. They are the direction of the game. The die rolls tell you what happens. Viewed through the lens of the DM and the mechanics of course, but, it's still telling you what happens.</p><p></p><p>But, fudging changes this. The dice don't actually tell you what happens, now I'm being told what happens by the DM despite what the dice say. And this is something I don't like.</p><p></p><p>The argument was though, that there is no difference between a DM hiding and changing die rolls and the DM hiding his maps for his adventure. There are significant differences between these things. The DM hides the map, but not the fact that he HAS a map. And, in play, the DM reveals that map to the players. Fudging, OTOH, is 100% hidden and should never be revealed to the players. Not only am I not supposed to know if the DM fudged this particular roll, I'm not supposed to know that the DM fudges AT ALL. It's inherently dishonest. </p><p></p><p>In any other game this would be called cheating. EVERY game. But, for some reason, it's become acceptable in RPG's. I reject that. I don't believe it is acceptable and I have zero interest in playing at tables that do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6804873, member: 22779"] That's not entirely true though. If I roll X, and get result Y, and then roll X again, I should be able to guess that I will get the same result. Again, I realise there are differing results for differing situations. But, I agree, die rolls aren't the point of the game. They are the direction of the game. The die rolls tell you what happens. Viewed through the lens of the DM and the mechanics of course, but, it's still telling you what happens. But, fudging changes this. The dice don't actually tell you what happens, now I'm being told what happens by the DM despite what the dice say. And this is something I don't like. The argument was though, that there is no difference between a DM hiding and changing die rolls and the DM hiding his maps for his adventure. There are significant differences between these things. The DM hides the map, but not the fact that he HAS a map. And, in play, the DM reveals that map to the players. Fudging, OTOH, is 100% hidden and should never be revealed to the players. Not only am I not supposed to know if the DM fudged this particular roll, I'm not supposed to know that the DM fudges AT ALL. It's inherently dishonest. In any other game this would be called cheating. EVERY game. But, for some reason, it's become acceptable in RPG's. I reject that. I don't believe it is acceptable and I have zero interest in playing at tables that do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To fudge or not to fudge: that is the question
Top