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To fudge or not to fudge: that is the question
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<blockquote data-quote="rollingForInit" data-source="post: 6806035" data-attributes="member: 6793360"><p>Of course. But <em>generally</em>, monsters are designed to have the chance to kill players, correct? And if in general, that's how you play, and if you generally follow the rules which means that ranged attacks can't knock someone prone ... And then design an encounter where enemies do normal ranged damage, and then just when you notice that someone would die from a crit, change all of those premises, then you're altering the rules to prevent a PC death. It's the same as fudging the dice. </p><p></p><p>Which, again, isn't bad in any way, assuming the scenario that was previously discussed (first 1st level encounter). But there's no real difference. </p><p></p><p>What <em>would</em> be different is if you designed that first encounter with melee-only enemies that don't want to kill people, and only had the goal of knocking the party down and stealing their belongings, or something along that line. That would be very different from fudging the dice. But changing your mind about the premise of the encounter when someone is about to die, is not.</p></blockquote><p></p>
[QUOTE="rollingForInit, post: 6806035, member: 6793360"] Of course. But [I]generally[/I], monsters are designed to have the chance to kill players, correct? And if in general, that's how you play, and if you generally follow the rules which means that ranged attacks can't knock someone prone ... And then design an encounter where enemies do normal ranged damage, and then just when you notice that someone would die from a crit, change all of those premises, then you're altering the rules to prevent a PC death. It's the same as fudging the dice. Which, again, isn't bad in any way, assuming the scenario that was previously discussed (first 1st level encounter). But there's no real difference. What [I]would[/I] be different is if you designed that first encounter with melee-only enemies that don't want to kill people, and only had the goal of knocking the party down and stealing their belongings, or something along that line. That would be very different from fudging the dice. But changing your mind about the premise of the encounter when someone is about to die, is not. [/QUOTE]
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