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To fudge or not to fudge: that is the question
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<blockquote data-quote="rollingForInit" data-source="post: 6806880" data-attributes="member: 6793360"><p>Well, I wouldn't really have had to bring the dice into play. The same thing applies to using the average damage from a monster. But even I did use the dice, it'd probably have been for the uncertainty of how much damage is dealt in general, but maybe I was hoping that the monster wouldn't crit against someone that would die from it. It's a very specific situation to design a monster that works just like regular but that can't kill someone instantly with a crit, but can crit otherwise? </p><p></p><p>Easier to just go ahead as normal and decide beforehand that if that scenario does happen, I'll subtract a little bit of damage from the damage roll (or average damage, if I use that). Either way, I'd have decided to ignore how things typically work in combat during a specific circumstance. Doesn't matter if dice are used or if you just use your own arbitrary rules. Same outcome.</p></blockquote><p></p>
[QUOTE="rollingForInit, post: 6806880, member: 6793360"] Well, I wouldn't really have had to bring the dice into play. The same thing applies to using the average damage from a monster. But even I did use the dice, it'd probably have been for the uncertainty of how much damage is dealt in general, but maybe I was hoping that the monster wouldn't crit against someone that would die from it. It's a very specific situation to design a monster that works just like regular but that can't kill someone instantly with a crit, but can crit otherwise? Easier to just go ahead as normal and decide beforehand that if that scenario does happen, I'll subtract a little bit of damage from the damage roll (or average damage, if I use that). Either way, I'd have decided to ignore how things typically work in combat during a specific circumstance. Doesn't matter if dice are used or if you just use your own arbitrary rules. Same outcome. [/QUOTE]
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