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To fudge or not to fudge: that is the question
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<blockquote data-quote="iserith" data-source="post: 6807154" data-attributes="member: 97077"><p>That is not so. Are you a Dungeon Master or a Dungeon Follower? The rules are tools that serve the DM, not the other way around. The rules cannot tell you there is uncertainty or that they must be used in a particular instance. The DM's judgment comes first and then, if he or she decides there is uncertainty, the rules can be brought into play to resolve it. Bring the rules into play and then ignore the result they produce and you're fudging. That is clearly not the case with the ruling made in the particular example under discussion since the rules for damage were not brought into play. The stakes were clear: Successful attack roll = character is knocked unconscious; failed attack roll = character is not knocked unconscious. At no point do the damage rules or dice need to come into play.</p><p></p><p>Your "In for a penny, in for a pound" interpretation is laughable.</p></blockquote><p></p>
[QUOTE="iserith, post: 6807154, member: 97077"] That is not so. Are you a Dungeon Master or a Dungeon Follower? The rules are tools that serve the DM, not the other way around. The rules cannot tell you there is uncertainty or that they must be used in a particular instance. The DM's judgment comes first and then, if he or she decides there is uncertainty, the rules can be brought into play to resolve it. Bring the rules into play and then ignore the result they produce and you're fudging. That is clearly not the case with the ruling made in the particular example under discussion since the rules for damage were not brought into play. The stakes were clear: Successful attack roll = character is knocked unconscious; failed attack roll = character is not knocked unconscious. At no point do the damage rules or dice need to come into play. Your "In for a penny, in for a pound" interpretation is laughable. [/QUOTE]
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