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To Fudge or not to Fudge...
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<blockquote data-quote="the Jester" data-source="post: 5697162" data-attributes="member: 1210"><p>Pretty much no. </p><p></p><p>Once in a great while, but... pretty much no. </p><p></p><p>In fact, one thing that really made my day some years ago: an epic-level 3.5 cleric went on a quick solo mission. He encountered, hmm, some kind of demodand, don't recall which, blocking his path and threatening him.</p><p></p><p>The cleric cast <em>destruction</em> and the demodand failed its save and died without getting to act. </p><p></p><p>The player of the cleric commented, "That's awesome! That's how you know James doesn't fudge to save his bad guys!" Further discussion led to some wailing about dms whose monsters never fail an important saving throw.</p><p></p><p>I have seen huge swings in a combat due to one roll, either for or against the pcs, either by pcs or npcs, and I pretty much always let them go.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5697162, member: 1210"] Pretty much no. Once in a great while, but... pretty much no. In fact, one thing that really made my day some years ago: an epic-level 3.5 cleric went on a quick solo mission. He encountered, hmm, some kind of demodand, don't recall which, blocking his path and threatening him. The cleric cast [i]destruction[/i] and the demodand failed its save and died without getting to act. The player of the cleric commented, "That's awesome! That's how you know James doesn't fudge to save his bad guys!" Further discussion led to some wailing about dms whose monsters never fail an important saving throw. I have seen huge swings in a combat due to one roll, either for or against the pcs, either by pcs or npcs, and I pretty much always let them go. [/QUOTE]
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