Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
To Fudge or not to Fudge...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5698592"><p>It doesn't matter. It is entirely a matter of preference. However I feel it is more fair to the players and creates more consistency if the GM refrains from fudging results. </p><p> </p><p></p><p> </p><p>I think that is a reasonable use of fudging if the PCs are losing because you mismathed their opponents, but in my own games we operate with the understanding that some encounters will be overpowered and the PCs should avoid combat or retreat in these circumstaneces. So in this case they would probably just back off. If the dice just turned against the PCs, I don't think the GM needs to cut the slack. In fact as a player I prefer GMS who don't. It diminishes the significance of our victories if the GM is protecting us from these sorts of things. </p><p> </p><p></p><p> </p><p>I don't believe it is fudging in the strict sense. I do think it is a kind of fudging, but most people take fudging to mean changing die results, HP totals, etc. What you suggest is something I wouldn't do however. If the adventure is too easy, then it is too easy and the PCs breeze through. Some of my adventures take 4 sessions to play some take an hour. </p><p> </p><p></p><p> </p><p>No, ad-libbing is not fudging at all. I prepare hardly any events for my sessions. Everything is based around the characters (NPCs and PCs) or they are based around something like an investigation. </p><p> </p><p> </p><p> </p><p> </p><p>In my opinion, absolutely not. Fudging is about altering results in order to achieve the outcome the GM wants. Even when what he wants is in the interest of the players, I think fudging is bad GMing. First, eventually the players figure it out. It takes a while, but once they know the GM is fiddling with things it can really ruin things (at least in my experience). </p><p> </p><p> </p><p></p><p> </p><p>No, because a good GM doesn't just make arbitrary choices. He has NPCs behave in logical ways and has events that flow naturally from what is occuring in the setting. A good GM doesn't just decide when the monster dies in battle, he allows the dice and the system to act as a consistent playing field. At least in my view. I am not saying a GM can be 100% objective, but he should at least strive for impartiality and consistency. Fudging flies in the face of that.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5698592"] It doesn't matter. It is entirely a matter of preference. However I feel it is more fair to the players and creates more consistency if the GM refrains from fudging results. I think that is a reasonable use of fudging if the PCs are losing because you mismathed their opponents, but in my own games we operate with the understanding that some encounters will be overpowered and the PCs should avoid combat or retreat in these circumstaneces. So in this case they would probably just back off. If the dice just turned against the PCs, I don't think the GM needs to cut the slack. In fact as a player I prefer GMS who don't. It diminishes the significance of our victories if the GM is protecting us from these sorts of things. I don't believe it is fudging in the strict sense. I do think it is a kind of fudging, but most people take fudging to mean changing die results, HP totals, etc. What you suggest is something I wouldn't do however. If the adventure is too easy, then it is too easy and the PCs breeze through. Some of my adventures take 4 sessions to play some take an hour. No, ad-libbing is not fudging at all. I prepare hardly any events for my sessions. Everything is based around the characters (NPCs and PCs) or they are based around something like an investigation. In my opinion, absolutely not. Fudging is about altering results in order to achieve the outcome the GM wants. Even when what he wants is in the interest of the players, I think fudging is bad GMing. First, eventually the players figure it out. It takes a while, but once they know the GM is fiddling with things it can really ruin things (at least in my experience). No, because a good GM doesn't just make arbitrary choices. He has NPCs behave in logical ways and has events that flow naturally from what is occuring in the setting. A good GM doesn't just decide when the monster dies in battle, he allows the dice and the system to act as a consistent playing field. At least in my view. I am not saying a GM can be 100% objective, but he should at least strive for impartiality and consistency. Fudging flies in the face of that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To Fudge or not to Fudge...
Top