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To grid or not to grid. New staff blog . April 11
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<blockquote data-quote="I'm A Banana" data-source="post: 5878631" data-attributes="member: 2067"><p>Precision?</p><p></p><p>For me personally, if you need to know exactly what imaginary 5-foot box your imaginary character is pretending to stand in, you've already lost me. Not to mention the extra cost and time and complexity and space. It's all far too wargamey, far too fiddly, far too unrealistic, far too formal. </p><p></p><p>Thanks, but no thanks. </p><p></p><p>Give me evocative descriptions over plastic. Give me freedom of imagination over a measuring tape and square-counting. Give me fluidity and adaptability over precision and exactitude. </p><p></p><p>For combat, I want much less of an attempt at simulation. Combat is not an end in and of itself for me. It should not take up 90% of my brainspace when DMing. If it does, I don't have fun DMing. It is part of a grand mosaic of adventure and action. It needs to do its job, and get the heck out of the way. </p><p></p><p>It can't do it's job if it's tethered to plodding chunks of plastic and overly concerned with something as minor as positioning.</p><p></p><p>I don't care. I can't bring myself to care. It doesn't matter. Give me the unlimited possibilities of the theater of the mind. Take your little dolls and go home, they cannot compare to what exists in my head.</p><p></p><p>I will absolutely accept not knowing exactly where a character is standing as a trade-off for that, just as I accept not knowing exactly how a character is injured when we're measuring HP. </p><p></p><p>For me, I must be unrestrained. </p><p></p><p>Others want other things, so it's key to have some capacity for that, but I cannot abide.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5878631, member: 2067"] Precision? For me personally, if you need to know exactly what imaginary 5-foot box your imaginary character is pretending to stand in, you've already lost me. Not to mention the extra cost and time and complexity and space. It's all far too wargamey, far too fiddly, far too unrealistic, far too formal. Thanks, but no thanks. Give me evocative descriptions over plastic. Give me freedom of imagination over a measuring tape and square-counting. Give me fluidity and adaptability over precision and exactitude. For combat, I want much less of an attempt at simulation. Combat is not an end in and of itself for me. It should not take up 90% of my brainspace when DMing. If it does, I don't have fun DMing. It is part of a grand mosaic of adventure and action. It needs to do its job, and get the heck out of the way. It can't do it's job if it's tethered to plodding chunks of plastic and overly concerned with something as minor as positioning. I don't care. I can't bring myself to care. It doesn't matter. Give me the unlimited possibilities of the theater of the mind. Take your little dolls and go home, they cannot compare to what exists in my head. I will absolutely accept not knowing exactly where a character is standing as a trade-off for that, just as I accept not knowing exactly how a character is injured when we're measuring HP. For me, I must be unrestrained. Others want other things, so it's key to have some capacity for that, but I cannot abide. [/QUOTE]
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To grid or not to grid. New staff blog . April 11
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