Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
To grid or not to grid. New staff blog . April 11
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gundark" data-source="post: 5879185" data-attributes="member: 6148"><p>While valid, it also runs into a problem that we saw in past editions. If all combats are difficult do they become complex? Do we face analysis paralysis as a wrong move could end up being bad? Ultimately do combats begin to drag and we get caught up in the grind again?</p><p></p><p>I also can see your point. With the 4 hit point mooks is it even worth rolling initiative? It is if there is say 20 of them, but if not...it is kind of a waste of time to go into combat either with TotM or Grid to kill the two 4 hp goblins guarding the pie.</p><p></p><p>Maybe there needs to be some kind of narrative method, or some kind of abstract dice roll against some kind of DC. This roll represents how the battle went. A totally bad roll means that you killed the mooks fast but someone takes damage and the rest of the dungeon is alerted to the party's presence, a close failure means that you killed the mooks and someone takes a damage roll, and success on the roll means mooks are dead without the party expending much in the way of resources.</p><p></p><p>Not everybody would find this desirable, but it does help to fix the "why bother?" aspect of speedbump encounters.</p></blockquote><p></p>
[QUOTE="Gundark, post: 5879185, member: 6148"] While valid, it also runs into a problem that we saw in past editions. If all combats are difficult do they become complex? Do we face analysis paralysis as a wrong move could end up being bad? Ultimately do combats begin to drag and we get caught up in the grind again? I also can see your point. With the 4 hit point mooks is it even worth rolling initiative? It is if there is say 20 of them, but if not...it is kind of a waste of time to go into combat either with TotM or Grid to kill the two 4 hp goblins guarding the pie. Maybe there needs to be some kind of narrative method, or some kind of abstract dice roll against some kind of DC. This roll represents how the battle went. A totally bad roll means that you killed the mooks fast but someone takes damage and the rest of the dungeon is alerted to the party's presence, a close failure means that you killed the mooks and someone takes a damage roll, and success on the roll means mooks are dead without the party expending much in the way of resources. Not everybody would find this desirable, but it does help to fix the "why bother?" aspect of speedbump encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
To grid or not to grid. New staff blog . April 11
Top