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To Heal or Not to Heal
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<blockquote data-quote="Hussar" data-source="post: 5875256" data-attributes="member: 22779"><p>That sounds awfully fiddly. Even in earlier editions, you didn't bother tracking when you took wounds, you just naturally heal X number of HP per day.</p><p></p><p>I think, perhaps, a better way to do it might be to use the disease track. Maybe something like this:</p><p></p><p>Damage that does not reduce you below 1 HP is considered meta-game damage (combination of meat, luck, whatever) and heals very fast - All back after a full rest perhaps? Healing surges might be used, or magical healing, or perhaps healing skill healing that is more effective. Doesn't matter.</p><p></p><p>Anything that drops you below 1 HP starts you on a "Major Wound" track. Each day, make your save and either get better, stay the same or get worse on the major wound. Fail three saves and you die. Major wounds could have in game effects like reduced movement speed, loss of healing surges (if applicable), attack penalties, that sort of thing. </p><p></p><p>I think that system, cleaned up and written by people who are MUCH better game designers than me, would satisfy most people. You get the long term healing still, but, it doesn't intrude on the game all the time, after every encounter.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5875256, member: 22779"] That sounds awfully fiddly. Even in earlier editions, you didn't bother tracking when you took wounds, you just naturally heal X number of HP per day. I think, perhaps, a better way to do it might be to use the disease track. Maybe something like this: Damage that does not reduce you below 1 HP is considered meta-game damage (combination of meat, luck, whatever) and heals very fast - All back after a full rest perhaps? Healing surges might be used, or magical healing, or perhaps healing skill healing that is more effective. Doesn't matter. Anything that drops you below 1 HP starts you on a "Major Wound" track. Each day, make your save and either get better, stay the same or get worse on the major wound. Fail three saves and you die. Major wounds could have in game effects like reduced movement speed, loss of healing surges (if applicable), attack penalties, that sort of thing. I think that system, cleaned up and written by people who are MUCH better game designers than me, would satisfy most people. You get the long term healing still, but, it doesn't intrude on the game all the time, after every encounter. [/QUOTE]
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To Heal or Not to Heal
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