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To Heal or Not to Heal
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<blockquote data-quote="Minigiant" data-source="post: 5876191" data-attributes="member: 63508"><p>I thought about this topic for a while and discovered my preferences.</p><p></p><p>Core HP Management:</p><p><span style="font-size: 9px"><strong>First Aid:</strong> Make a Wisdom/Heal check to administer first aid on a dying character or a dying character can make a harder Constitution/Endurance check to stabilize themselves.. Success means the dying character heals back to 0 HP and is disabled.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Available to:</u> All characters</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Rest:</strong> Rest for 8 hours of sleep or more), you recover 1 hit point per level. Resting for 24 hours double that. Being tended to doubles that (trained if by a trained healer).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Available to:</u> All characters</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Brew Potions:</strong> Craft healing potions in a lab that can be consumed for HP gain.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Available to:</u> Any character trained in the appropriate crafting skill or with the appropriate theme.</span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>Collect Herbal remedies:</strong> Search for plants that can used to treat injury or restore vigor. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Available to:</u> Rangers and any character trained in the appropriate terrain skill.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Cure X spells:</strong> Casting spells that magically heal wounds and restore vitality.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Available to:</u> Bards, Clerics, Druids, Paladins, Priests, and Rangers</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Song of Heroism:</strong> A special song that grants allies with temporary hit points.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Available to:</u> Bards and people with the minstrel theme</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Lay on Hands: </strong>Touch another character to heal their wounds.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Available to:</u> Paladins</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Inspiring Word:</strong> Call out inspiring words to a wounded ally to grant them temporary hit points</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Available to:</u> Warlords</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Rage:</strong> Get angry and get a bonus to Str and Con (which then grants bonus hit point for the increase Con). </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Available to:</u> Barbarians</span></p><p></p><p><strong></strong></p><p><strong>Non-Core Module Character Options</strong></p><p></p><p><span style="font-size: 9px"><strong>Battlerage:</strong> Gain Temporary HP when hit</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Available to:</u> Fighters</span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>Wholeness of Body</strong>: Heal your own HP via meditation</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Available to:</u> Monk</span></p><p></p><p></p><p><strong></strong></p><p><strong>Campaign based Module Options</strong></p><p></p><p><span style="font-size: 9px"><strong>Healing surges:</strong> Character get Healing surges. Whenever they are healed, they spend a healing surge.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Second Wind: </strong>A character can dig into their reserves and heal themselves in battle. </span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>Half Meat:</strong> Once a character is dropped to lower than half their maximum HP, they cannot heal greater than half their max HP except by magic or bed rest.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>All Meat:</strong> Only magic and bed rest recovers hit points</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Half Stamina:</strong> A few minutes of rest recovers a character back to half maximum HP.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>All Stamina:</strong> A few minutes of rest recovers a character back to maximum HP. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Stamina & Wound points:</strong> One of those</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Reserve Points:</strong> One of these</span></p></blockquote><p></p>
[QUOTE="Minigiant, post: 5876191, member: 63508"] I thought about this topic for a while and discovered my preferences. Core HP Management: [SIZE=1][B]First Aid:[/B] Make a Wisdom/Heal check to administer first aid on a dying character or a dying character can make a harder Constitution/Endurance check to stabilize themselves.. Success means the dying character heals back to 0 HP and is disabled. [U]Available to:[/U] All characters [B]Rest:[/B] Rest for 8 hours of sleep or more), you recover 1 hit point per level. Resting for 24 hours double that. Being tended to doubles that (trained if by a trained healer). [U]Available to:[/U] All characters [B]Brew Potions:[/B] Craft healing potions in a lab that can be consumed for HP gain. [U]Available to:[/U] Any character trained in the appropriate crafting skill or with the appropriate theme. [B] Collect Herbal remedies:[/B] Search for plants that can used to treat injury or restore vigor. [U]Available to:[/U] Rangers and any character trained in the appropriate terrain skill. [B]Cure X spells:[/B] Casting spells that magically heal wounds and restore vitality. [U]Available to:[/U] Bards, Clerics, Druids, Paladins, Priests, and Rangers [B]Song of Heroism:[/B] A special song that grants allies with temporary hit points. [U]Available to:[/U] Bards and people with the minstrel theme [B]Lay on Hands: [/B]Touch another character to heal their wounds. [U]Available to:[/U] Paladins [B]Inspiring Word:[/B] Call out inspiring words to a wounded ally to grant them temporary hit points [U]Available to:[/U] Warlords [B]Rage:[/B] Get angry and get a bonus to Str and Con (which then grants bonus hit point for the increase Con). [U]Available to:[/U] Barbarians[/SIZE] [B] Non-Core Module Character Options[/B] [SIZE=1][B]Battlerage:[/B] Gain Temporary HP when hit [U]Available to:[/U] Fighters [B] Wholeness of Body[/B]: Heal your own HP via meditation [U]Available to:[/U] Monk[/SIZE] [B] Campaign based Module Options[/B] [SIZE=1][B]Healing surges:[/B] Character get Healing surges. Whenever they are healed, they spend a healing surge. [B]Second Wind: [/B]A character can dig into their reserves and heal themselves in battle. [B] Half Meat:[/B] Once a character is dropped to lower than half their maximum HP, they cannot heal greater than half their max HP except by magic or bed rest. [B]All Meat:[/B] Only magic and bed rest recovers hit points [B]Half Stamina:[/B] A few minutes of rest recovers a character back to half maximum HP. [B]All Stamina:[/B] A few minutes of rest recovers a character back to maximum HP. [B]Stamina & Wound points:[/B] One of those [B]Reserve Points:[/B] One of these[/SIZE] [/QUOTE]
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