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To Heal or Not to Heal
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<blockquote data-quote="Fanaelialae" data-source="post: 5879093" data-attributes="member: 53980"><p>I think it might be possible for them to make healing optional by determining a damage to healing equivalence. </p><p></p><p>A battle is essentially (barring things like surrender) a contest to see which side which side can deplete the other side's hp pool first. Assuming average attacks, there should be some number for which restoring your own side's pool has roughly the same end result as depleting the other side's pool. If they can find that magic number, it should be feasible to make healing a matter of preference.</p><p></p><p>Damage would be the straightest (quickest) way through a battle, whereas having healing on hand would allow the group to better deal with complications (such as the rogue being dropped below zero by focus firing). Generally speaking, however, the outcome would be the same regardless of whether you brought a cleric or a rogue along.</p><p></p><p>If they can find that magic number, both sides might be satisfied.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5879093, member: 53980"] I think it might be possible for them to make healing optional by determining a damage to healing equivalence. A battle is essentially (barring things like surrender) a contest to see which side which side can deplete the other side's hp pool first. Assuming average attacks, there should be some number for which restoring your own side's pool has roughly the same end result as depleting the other side's pool. If they can find that magic number, it should be feasible to make healing a matter of preference. Damage would be the straightest (quickest) way through a battle, whereas having healing on hand would allow the group to better deal with complications (such as the rogue being dropped below zero by focus firing). Generally speaking, however, the outcome would be the same regardless of whether you brought a cleric or a rogue along. If they can find that magic number, both sides might be satisfied. [/QUOTE]
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To Heal or Not to Heal
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