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<blockquote data-quote="Dire Bare" data-source="post: 5780243" data-attributes="member: 18182"><p>Heh, I understand if my refutations above aren't convincing, I'm still reeling from trying to process your basic argument. Not trying to be insulting, but I really think you are way out there on this one.</p><p></p><p>If I understand your basic argument now, these later "failures" (or at least, lack of mainstream success) are caused by satanically (fear of) influenced poor sales and mainstream skittishness in engaging with the D&D brand due to fear of association. For example, the D&D movies suck because larger, more influential studios didn't want to touch it and so the talentless hack little guy got his shot and made a predictably crappy movie.</p><p></p><p>Sorry, just don't buy it. Mainstream entertainment companies and retail stores <em><em><strong>are</strong></em></em> skittish in engaging the D&D brand, but I don't think lingering controversy over the satanic scares of the 80s have anything to do with it. D&D is a niche product, with relatively low sales, not because of satanism fears, but simply because it's a nerdy past-time. D&D is complex, difficult to get into, and has a reputation of being played by unsocial types, of the nerdy sort, not occultic.</p><p></p><p>I'm still think the illicit nature of D&D, gained from the satanism fears, helped drive sales in the 80s, not the other way around. I admit the chicken-vs-egg syndrome involved, and would be willing to consider an arguement that the net effect was negative . . . but to blame all the later failures in your list on the satanic panic is more than a bit of a stretch, IMO.</p><p></p><p>I doubt I've convinced you, of course, so we'll just have to agree to disagree.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 5780243, member: 18182"] Heh, I understand if my refutations above aren't convincing, I'm still reeling from trying to process your basic argument. Not trying to be insulting, but I really think you are way out there on this one. If I understand your basic argument now, these later "failures" (or at least, lack of mainstream success) are caused by satanically (fear of) influenced poor sales and mainstream skittishness in engaging with the D&D brand due to fear of association. For example, the D&D movies suck because larger, more influential studios didn't want to touch it and so the talentless hack little guy got his shot and made a predictably crappy movie. Sorry, just don't buy it. Mainstream entertainment companies and retail stores [I][I][B]are[/B][/I][/I] skittish in engaging the D&D brand, but I don't think lingering controversy over the satanic scares of the 80s have anything to do with it. D&D is a niche product, with relatively low sales, not because of satanism fears, but simply because it's a nerdy past-time. D&D is complex, difficult to get into, and has a reputation of being played by unsocial types, of the nerdy sort, not occultic. I'm still think the illicit nature of D&D, gained from the satanism fears, helped drive sales in the 80s, not the other way around. I admit the chicken-vs-egg syndrome involved, and would be willing to consider an arguement that the net effect was negative . . . but to blame all the later failures in your list on the satanic panic is more than a bit of a stretch, IMO. I doubt I've convinced you, of course, so we'll just have to agree to disagree. [/QUOTE]
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