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<blockquote data-quote="Shemeska" data-source="post: 5780414" data-attributes="member: 11697"><p>As much as I find it amusing to picture Tipper Gore trying to justify censorship because it's for the good of the children wrt D&D being in the media again, it's a bit misguided and two decades too late.</p><p></p><p>The stuff that made popular panic and cultural fad status with D&D, it's pretty lame and watered down by comparison to the material being put out from around the mid 90's till now. </p><p></p><p>OMG they call something a demon or devil in the 1e monster manual and use a scattershot of names plucked from middle ages Christian demonology... and then treat them as bigger monsters with no real horror or mature treatment. It was cheesy in the 80s and frankly, I think the game has matured in its handling of fiends since then. We had Colin McComb's brilliant 2e material in 'Faces of Evil' as something of a high bar, and some seriously good material such as Fiendish Codex I, and some other stuff from the Paizo crew in various things they've produced. Fiends are no longer one dimensional cartoon villains who offer little more than the shock value of having demon or devil in their names and riding on the coat tails of that cultural baggage.</p><p></p><p>The game has grown up, and the people that would have been shocked in the 80s would probably try to ban as obscene some of the moderately darker material from recently published material. We don't really need that sort of attention IMO, because I like being able to assume an intelligent, adult audience rather than 8 year olds if I'm writing about fiends.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 5780414, member: 11697"] As much as I find it amusing to picture Tipper Gore trying to justify censorship because it's for the good of the children wrt D&D being in the media again, it's a bit misguided and two decades too late. The stuff that made popular panic and cultural fad status with D&D, it's pretty lame and watered down by comparison to the material being put out from around the mid 90's till now. OMG they call something a demon or devil in the 1e monster manual and use a scattershot of names plucked from middle ages Christian demonology... and then treat them as bigger monsters with no real horror or mature treatment. It was cheesy in the 80s and frankly, I think the game has matured in its handling of fiends since then. We had Colin McComb's brilliant 2e material in 'Faces of Evil' as something of a high bar, and some seriously good material such as Fiendish Codex I, and some other stuff from the Paizo crew in various things they've produced. Fiends are no longer one dimensional cartoon villains who offer little more than the shock value of having demon or devil in their names and riding on the coat tails of that cultural baggage. The game has grown up, and the people that would have been shocked in the 80s would probably try to ban as obscene some of the moderately darker material from recently published material. We don't really need that sort of attention IMO, because I like being able to assume an intelligent, adult audience rather than 8 year olds if I'm writing about fiends. [/QUOTE]
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