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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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To James Jacobs: A Growing Problem with Dungeon Magazine
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<blockquote data-quote="D'karr" data-source="post: 3258253" data-attributes="member: 336"><p>That is the biggest problem of all. When you are trying to use an adventure and the "class", "feat", "item", or "spell" does not reside in a book you have or are familiar with. That is extremely distracting and can end up wasting a lot of time. For that reason alone "core only" is the biggest advantage and customer draw. Specially if the adventure is not going to reproduce the text for the "item" in question.</p><p></p><p>There is a big problem when it is assumed that the customer has access to the "secondary" source for the item in question. This becomes even worse when the customer doesn't have the secondary source.</p><p></p><p>If I gave two lists of spells one that looked like this (Core Rules):</p><p>1st: Alarm, Hold Portal, Shield, Grease</p><p>2nd:Arcane Lock, Protection from Arrows, Acid Arrow, Glitterdust</p><p>3rd: Dispel Magic, Explosive Runes, Protection from Energy, Sleet Storm, Arcane Sight</p><p></p><p>And one that looked like this (Secondary Source):</p><p>1st: Gavel, Mask, Reinforce, Untangle</p><p>2nd: Waldo's Perception, Protection, Minor Missile, Glitterdust</p><p>3rd: Channel Energy, Transposition, Reflection</p><p></p><p>Since the first list is all from the core rules the customer has the source available or readily available. Since playing without the PHB or a copy of the SRD is nearly impossible it is a safe bet that the customer has the "core rules".</p><p></p><p>However, look at the secondary source list. If the Dungeon adventure has the text for all those spells then having those spells in the adventure is not a big problem. However, you are now eating space from the adventure to put those spells in the mix.</p><p></p><p>But let's say that the adventure does not have the text for those spells in it. If you don't have the secondary source, what spells do you replace those spells with? You have no idea what the spells do and without the secondary source you are lost in making a "suitable" replacement.</p><p></p><p>So in that case either you are out of luck or the Dungeon adventure would have to include information on what to substitute, once again eating space from the adventure.</p></blockquote><p></p>
[QUOTE="D'karr, post: 3258253, member: 336"] That is the biggest problem of all. When you are trying to use an adventure and the "class", "feat", "item", or "spell" does not reside in a book you have or are familiar with. That is extremely distracting and can end up wasting a lot of time. For that reason alone "core only" is the biggest advantage and customer draw. Specially if the adventure is not going to reproduce the text for the "item" in question. There is a big problem when it is assumed that the customer has access to the "secondary" source for the item in question. This becomes even worse when the customer doesn't have the secondary source. If I gave two lists of spells one that looked like this (Core Rules): 1st: Alarm, Hold Portal, Shield, Grease 2nd:Arcane Lock, Protection from Arrows, Acid Arrow, Glitterdust 3rd: Dispel Magic, Explosive Runes, Protection from Energy, Sleet Storm, Arcane Sight And one that looked like this (Secondary Source): 1st: Gavel, Mask, Reinforce, Untangle 2nd: Waldo's Perception, Protection, Minor Missile, Glitterdust 3rd: Channel Energy, Transposition, Reflection Since the first list is all from the core rules the customer has the source available or readily available. Since playing without the PHB or a copy of the SRD is nearly impossible it is a safe bet that the customer has the "core rules". However, look at the secondary source list. If the Dungeon adventure has the text for all those spells then having those spells in the adventure is not a big problem. However, you are now eating space from the adventure to put those spells in the mix. But let's say that the adventure does not have the text for those spells in it. If you don't have the secondary source, what spells do you replace those spells with? You have no idea what the spells do and without the secondary source you are lost in making a "suitable" replacement. So in that case either you are out of luck or the Dungeon adventure would have to include information on what to substitute, once again eating space from the adventure. [/QUOTE]
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