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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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To James Jacobs: A Growing Problem with Dungeon Magazine
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<blockquote data-quote="der_kluge" data-source="post: 3259043" data-attributes="member: 945"><p>James, what is your policy WRT non-WoTC material? What if, say, someone sent you a really freaking awesome adventure but it included hypermitotic amorphous hiveminded kobolds (templates from the Book of Templates). Would you reject it?</p><p></p><p></p><p></p><p>I took a moment to read Dungeon's submission guidelines today. Personally, I think the "problem" (if there is one) is in their overall guidelines. I could not, say, write a module that was a location-based encounter. Personally, those are my favorite. They are the most portable, and they are the easiest ones to incorporate into an existing campaign. The typical Dungeon module often has so much overhead in terms of NPCs or cities, or god-specific stuff (I don't use the PHB Gods, and I don't know many who do), that it often becomes excessively difficult to incorporate the adventure into my game.</p><p></p><p>I'd personally rather see portable, miniature dungeon-crawl or encounter locations (like the Backdrops). I find those to be MUCH more useful.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3259043, member: 945"] James, what is your policy WRT non-WoTC material? What if, say, someone sent you a really freaking awesome adventure but it included hypermitotic amorphous hiveminded kobolds (templates from the Book of Templates). Would you reject it? I took a moment to read Dungeon's submission guidelines today. Personally, I think the "problem" (if there is one) is in their overall guidelines. I could not, say, write a module that was a location-based encounter. Personally, those are my favorite. They are the most portable, and they are the easiest ones to incorporate into an existing campaign. The typical Dungeon module often has so much overhead in terms of NPCs or cities, or god-specific stuff (I don't use the PHB Gods, and I don't know many who do), that it often becomes excessively difficult to incorporate the adventure into my game. I'd personally rather see portable, miniature dungeon-crawl or encounter locations (like the Backdrops). I find those to be MUCH more useful. [/QUOTE]
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