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To kill a dragon?
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<blockquote data-quote="Pyros123" data-source="post: 5874549" data-attributes="member: 6692308"><p>Reply: Ages</p><p>It's a dragon that hasn't been seen recently. We know it predates the current government (about 200 years old) and that before this government was established, it was old enough to terrorize rural countryside. After the government was established, the dragon hasn't been heard from, and was assumed dead. We killed a tribe of kobolds at this dragon's volcano, which we found out had been serving it, and it's our assumption that the kobolds bringing it treasure and victims were why it hadn't been rampaging around.</p><p></p><p></p><p>Reply: Environment</p><p>We've been pushing enemies into lava channels and pools along these mountains, and the DM has been using the SRD's info for lava.</p><p><a href="http://www.d20srd.org/srd/environment.htm" target="_blank">Environment :: d20srd.org</a></p><p>2d6 for being in it, or 20d6 for being totally immersed.</p><p></p><p>As for air in the volcano, there WAS a tribe of kobolds serving the dragon, bringing it treasure, victims, things like that, so presumably they were able to enter the volcano's chamber without suffocating.</p><p></p><p></p><p></p><p>Transmute Rock to Mud would be cool, and that kind of thinking is something our DM would usually applaud and allow to give us some kind of advantage, but it's a 5th-level Druid or Arcane spell, and since our Druid is level 6 and our Theurge only just achieved 3rd-level spells, we don't have it.</p><p></p><p></p><p>Reply: Shivering Touch</p><p>We leveled up at the end of last session, and the way we do leveling up is that everyone levels up on their own in the week between sessions, so the Mystic Theurge probably hasn't picked his 3rd-level spells yet. So he lowers the dragon's Dexterity and then we hit it more easily?</p><p></p><p>I don't have the Mystic Theurge's spell list, but presumably he could still swap a 1st-level spell out upon leveling up, and I doubt he's picked his 3rd-level spells yet. We were given the week between sessions to prepare to fight the dragon.</p><p></p><p></p><p>Reply: Timeline</p><p>-If we leave it alone it's definitely going to wake up and start eating villages. It was only being passive because it had a tribe of kobolds serving it, and we murdered them. We don't know how long it would take for it to wake up and notice the lack of tribute. My guess is somewhere between a few days and a couple weeks.</p><p></p><p>I like the idea of collapsing the volcano on it, that's a good one. As for sealing up the entrances, we'd have both the mouth of the volcano to seal up, and the side tunnel that we were going to use to enter, plus any other vents we didn't notice.</p><p></p><p>I have no idea about the bard's spell list, but I wouldn't count on her for anything, since she's been a fairly useless party member so far.</p><p></p><p>For resources, we have or can find most nonmagical supplies. We've been particularly fond of using something that our DM made up called Deepfreeze. It was described to us by the alchemist that sold it to us as the cold version of Alchemist's Fire, and is a grenade item that does 1d6 cold in an area around where it hits. The DM told us that it's very similar to liquid nitrogen, but not quite as potent. We have a fair number of vials of that left, like six or seven.</p></blockquote><p></p>
[QUOTE="Pyros123, post: 5874549, member: 6692308"] Reply: Ages It's a dragon that hasn't been seen recently. We know it predates the current government (about 200 years old) and that before this government was established, it was old enough to terrorize rural countryside. After the government was established, the dragon hasn't been heard from, and was assumed dead. We killed a tribe of kobolds at this dragon's volcano, which we found out had been serving it, and it's our assumption that the kobolds bringing it treasure and victims were why it hadn't been rampaging around. Reply: Environment We've been pushing enemies into lava channels and pools along these mountains, and the DM has been using the SRD's info for lava. [url=http://www.d20srd.org/srd/environment.htm]Environment :: d20srd.org[/url] 2d6 for being in it, or 20d6 for being totally immersed. As for air in the volcano, there WAS a tribe of kobolds serving the dragon, bringing it treasure, victims, things like that, so presumably they were able to enter the volcano's chamber without suffocating. Transmute Rock to Mud would be cool, and that kind of thinking is something our DM would usually applaud and allow to give us some kind of advantage, but it's a 5th-level Druid or Arcane spell, and since our Druid is level 6 and our Theurge only just achieved 3rd-level spells, we don't have it. Reply: Shivering Touch We leveled up at the end of last session, and the way we do leveling up is that everyone levels up on their own in the week between sessions, so the Mystic Theurge probably hasn't picked his 3rd-level spells yet. So he lowers the dragon's Dexterity and then we hit it more easily? I don't have the Mystic Theurge's spell list, but presumably he could still swap a 1st-level spell out upon leveling up, and I doubt he's picked his 3rd-level spells yet. We were given the week between sessions to prepare to fight the dragon. Reply: Timeline -If we leave it alone it's definitely going to wake up and start eating villages. It was only being passive because it had a tribe of kobolds serving it, and we murdered them. We don't know how long it would take for it to wake up and notice the lack of tribute. My guess is somewhere between a few days and a couple weeks. I like the idea of collapsing the volcano on it, that's a good one. As for sealing up the entrances, we'd have both the mouth of the volcano to seal up, and the side tunnel that we were going to use to enter, plus any other vents we didn't notice. I have no idea about the bard's spell list, but I wouldn't count on her for anything, since she's been a fairly useless party member so far. For resources, we have or can find most nonmagical supplies. We've been particularly fond of using something that our DM made up called Deepfreeze. It was described to us by the alchemist that sold it to us as the cold version of Alchemist's Fire, and is a grenade item that does 1d6 cold in an area around where it hits. The DM told us that it's very similar to liquid nitrogen, but not quite as potent. We have a fair number of vials of that left, like six or seven. [/QUOTE]
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