Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
To kill a dragon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TKDB" data-source="post: 5875136" data-attributes="member: 6690697"><p>There are a few problems with this: First, your math is off; 600 lbs of water is roughly 75 gallons, which is roughly 10 cubic ft. (Helpful mnemonic rhyme: "a pint's a pound, the whole world 'round".) Second, there's the minor detail that Tenser's Floating Disk always follows the caster around, so you'd have to get the sorcerer to fly out right over the dragon.</p><p>If you're going with a water-cooling tactic, you'd be better off using dust of dryness, which holds 100 gallons in a convenient bead, which can be thrown. However, this brings me to my final concern: I rather doubt that water alone (even 60 cubic ft of water, let alone 75-100 gallons) would be enough to cool the magma to the point of solidification.</p><p></p><p>However, thinking in that vein of carrying loads of coolants reminded me of a ploy I used in a campaign once where we bought up enough alchemist's fire to fill an entire Heward's Handy Haversack and had my character fly over ye olde generic fantasy baddie army's encampment dropping it all over while invisible. A similar ploy might be effective using the Deepfreeze item Pyros123 mentioned. Assuming it costs and weighs the same as alchemist's fire, that's 120 flasks to fill a Haversack, which should run 2400 gp, definitely well within the means of an ECL 10 party (as a matter of fact, my group happened to be level 10 when we did the firebombing, and my DM for that campaign definitely kept us on the shallow end of the wealth-by-level curve). Just have someone fly out there over the dragon and dump the whole bag on it. That ought to solidify a decent section of magma to trap the dragon, and deal a good amount of damage to boot. (Be sure to remind your DM that damage reduction doesn't apply to energy damage like that produced by alchemicals!)</p><p></p><p></p><p>You make a fair point about the gas pressure; however, it hinges on several assumptions:</p><p>First, that the solidification is sufficient to seal off the entire top layer of the magma in the upper chamber. This would almost certainly not be the case with the Flash-Freeze spell or the "rain of Deepfreeze" strategy I just postulated, and isn't necessarily a guarantee for the Control Temperature strategy either, depending on the size of the chamber.</p><p>Second, that there are no other vents or channels with openings below the surface of the magma pool for the pressure to be redirected to.</p><p>Third, that the DM would even consider this possibility in the first place; I get the impression that you're something of an expert on this topic, and not everyone will necessarily be quite so knowledgeable <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>And fourth, that even if all of the above assumptions are true, the DM will actually treat it that way. If the DM is using the SRD rules for handling molten rock (which anyone with even a cursory knowledge of the subject outside of movies and games will agree are laughable), odds are he's not going for a super-realistic portrayal of the dangers of volcanic environments.</p></blockquote><p></p>
[QUOTE="TKDB, post: 5875136, member: 6690697"] There are a few problems with this: First, your math is off; 600 lbs of water is roughly 75 gallons, which is roughly 10 cubic ft. (Helpful mnemonic rhyme: "a pint's a pound, the whole world 'round".) Second, there's the minor detail that Tenser's Floating Disk always follows the caster around, so you'd have to get the sorcerer to fly out right over the dragon. If you're going with a water-cooling tactic, you'd be better off using dust of dryness, which holds 100 gallons in a convenient bead, which can be thrown. However, this brings me to my final concern: I rather doubt that water alone (even 60 cubic ft of water, let alone 75-100 gallons) would be enough to cool the magma to the point of solidification. However, thinking in that vein of carrying loads of coolants reminded me of a ploy I used in a campaign once where we bought up enough alchemist's fire to fill an entire Heward's Handy Haversack and had my character fly over ye olde generic fantasy baddie army's encampment dropping it all over while invisible. A similar ploy might be effective using the Deepfreeze item Pyros123 mentioned. Assuming it costs and weighs the same as alchemist's fire, that's 120 flasks to fill a Haversack, which should run 2400 gp, definitely well within the means of an ECL 10 party (as a matter of fact, my group happened to be level 10 when we did the firebombing, and my DM for that campaign definitely kept us on the shallow end of the wealth-by-level curve). Just have someone fly out there over the dragon and dump the whole bag on it. That ought to solidify a decent section of magma to trap the dragon, and deal a good amount of damage to boot. (Be sure to remind your DM that damage reduction doesn't apply to energy damage like that produced by alchemicals!) You make a fair point about the gas pressure; however, it hinges on several assumptions: First, that the solidification is sufficient to seal off the entire top layer of the magma in the upper chamber. This would almost certainly not be the case with the Flash-Freeze spell or the "rain of Deepfreeze" strategy I just postulated, and isn't necessarily a guarantee for the Control Temperature strategy either, depending on the size of the chamber. Second, that there are no other vents or channels with openings below the surface of the magma pool for the pressure to be redirected to. Third, that the DM would even consider this possibility in the first place; I get the impression that you're something of an expert on this topic, and not everyone will necessarily be quite so knowledgeable ;) And fourth, that even if all of the above assumptions are true, the DM will actually treat it that way. If the DM is using the SRD rules for handling molten rock (which anyone with even a cursory knowledge of the subject outside of movies and games will agree are laughable), odds are he's not going for a super-realistic portrayal of the dangers of volcanic environments. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
To kill a dragon?
Top