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To kill a god...
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<blockquote data-quote="Drobney Falcor" data-source="post: 5611662" data-attributes="member: 6673591"><p>I'm still quite uncertain on how to handle the repercussions of taking a deity's power. The outer planes are too interesting to forgo in this campaign. I'd hate to rule out any possible plot hooks involving the planes and the residents. I see several options i can take:</p><p></p><p>1. Grant the killer ascension to godhood when the time is up and all the portfolio control of the previous deity be transferred. In this case the player wont be able to change his ways, else lose followers and in turn power.</p><p></p><p>2. Grant the killer ascension to godhood but instead give the individual free reign over how to handle his own divinity. Such as a chaotic evil killing Bahamut and using his or her power to instead side with Tiamat creating a devilish duo. They will of course lose much power when followers of Bahamut recoil at the sight of the new god. Then again there are always puny mortals to attract with promises of power, wealth and fame! I'm leaning towards this option because I'd like to see how my players would roleplay when given the status of deity.</p><p></p><p>3. Rewrite the laws of the universe (a bit silly but could work) and have this new figure remain exactly where the last stood, the mortals none the wiser. This kind of ascension would most certainly require the force of overdeities. If they choose not to accept their role as a lawful good deity (or whatever it may be) they could return to their mortal life, allowing another perhaps to take their place. That chaotic evil adventurer may have just wanted St. Cuthbert out of the way for past discrepancies.</p></blockquote><p></p>
[QUOTE="Drobney Falcor, post: 5611662, member: 6673591"] I'm still quite uncertain on how to handle the repercussions of taking a deity's power. The outer planes are too interesting to forgo in this campaign. I'd hate to rule out any possible plot hooks involving the planes and the residents. I see several options i can take: 1. Grant the killer ascension to godhood when the time is up and all the portfolio control of the previous deity be transferred. In this case the player wont be able to change his ways, else lose followers and in turn power. 2. Grant the killer ascension to godhood but instead give the individual free reign over how to handle his own divinity. Such as a chaotic evil killing Bahamut and using his or her power to instead side with Tiamat creating a devilish duo. They will of course lose much power when followers of Bahamut recoil at the sight of the new god. Then again there are always puny mortals to attract with promises of power, wealth and fame! I'm leaning towards this option because I'd like to see how my players would roleplay when given the status of deity. 3. Rewrite the laws of the universe (a bit silly but could work) and have this new figure remain exactly where the last stood, the mortals none the wiser. This kind of ascension would most certainly require the force of overdeities. If they choose not to accept their role as a lawful good deity (or whatever it may be) they could return to their mortal life, allowing another perhaps to take their place. That chaotic evil adventurer may have just wanted St. Cuthbert out of the way for past discrepancies. [/QUOTE]
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