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To kill a god...
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<blockquote data-quote="Hitman187" data-source="post: 5615257" data-attributes="member: 6678313"><p>I know you mentioned your players care more about crits, but if i was in the game i would love to have each fight with a god taloired more to analyzing the situation, which would be unique to the god's persona, and thinking about how to over come the challenges than just a hard fight hoping you roll a lot of 20's. Especially when you realize deities are the only ones who can make artifacts, if they knew about this becoming mortal thing wouldn't they have decked them self head to toe in artifacts before hand? And if so the 2nd god fight will be ridiculously easier, and it would only get exponentially easier after that.</p><p></p><p></p><p>One way i see of doing this is a knowledge religion check (or if someone is already familiar with the deity) to know his personality.</p><p>Say for example someone knows/finds out Kord is a god of personal strength and likes wrestling, the beefiest PC or best escape artist challenges him to a wrestling match. If the PC wins he claims godhood and if the deity wins he can do as he pleases with them (kill them, eternal servants w/e). And allow for the PCs to outsmart the god, either by rigging the wrestling match playing dirty w/e. Like the kids book "Mickey meets the Giant"</p><p></p><p>Another thing I personally would enjoy is a slight political part before any combats with the gods, like if you get close to Hextor he will bribe the PC's with an item or secret that will help them slay Heironeous if they go for him instead, whether this bribe is real or just a bluff can get really interesting.</p></blockquote><p></p>
[QUOTE="Hitman187, post: 5615257, member: 6678313"] I know you mentioned your players care more about crits, but if i was in the game i would love to have each fight with a god taloired more to analyzing the situation, which would be unique to the god's persona, and thinking about how to over come the challenges than just a hard fight hoping you roll a lot of 20's. Especially when you realize deities are the only ones who can make artifacts, if they knew about this becoming mortal thing wouldn't they have decked them self head to toe in artifacts before hand? And if so the 2nd god fight will be ridiculously easier, and it would only get exponentially easier after that. One way i see of doing this is a knowledge religion check (or if someone is already familiar with the deity) to know his personality. Say for example someone knows/finds out Kord is a god of personal strength and likes wrestling, the beefiest PC or best escape artist challenges him to a wrestling match. If the PC wins he claims godhood and if the deity wins he can do as he pleases with them (kill them, eternal servants w/e). And allow for the PCs to outsmart the god, either by rigging the wrestling match playing dirty w/e. Like the kids book "Mickey meets the Giant" Another thing I personally would enjoy is a slight political part before any combats with the gods, like if you get close to Hextor he will bribe the PC's with an item or secret that will help them slay Heironeous if they go for him instead, whether this bribe is real or just a bluff can get really interesting. [/QUOTE]
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