Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
To kill a god...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drobney Falcor" data-source="post: 5615407" data-attributes="member: 6673591"><p>I feel the friends that I play with are too attached to the standard pantheon and they would feel more of a connection with the world if it were to stay that way. Immersion is the second most important thing to consider (next to fun) and it will be helped in this way. That's not say i won't slip in a previous god or two of my own creation, taken out by one of the current deities. </p><p></p><p>As for what happens when no interest in the dominion is expressed by the killer, I've already put some ideas on this thread but the more i think about it the more i want to do this: All domains are necessary and at least one deity or more is required to uphold them. So for example the killing of Nerull wouldn't throw the balance out of order but the killing of both he and Wee Jas would. Then at least one of the new gods would have to take up responsibility for death.</p><p></p><p></p><p></p><p>The killing of a god will be more than just a romp through a dungeon to a fight only beatable with good rolls. Keep in mind not many gods will be killed (I predict 3-4) and so it will take a few sessions to discover a weak point in the base of the deity or the being them self. Or artifacts needed to counter act the deity's own artifacts. </p><p></p><p>Speaking of these epic items I'm a little lost on how to handle the creation and inevitable stockpiling of these tools for when the gods descend to mortal-hood. I don't want to just throw them out, deus ex machina, but it's hard to discover an effective alternative. Maybe i can handle them in a story telling way, like the art of creating them has been lost ever since the first round of gods fell. These items are now only known by few and they guard the secret well, even going to great lengths to hide the destructive power from mankind (elvenkind, gnomekind, etc...). Artifacts have never been much a key point in previous games so I wonder if their absence will be missed. </p><p></p><p>Challenges may be issued against the gods while they remain on the material plane but to claim godhood you must murder one. This point i will remain firm on. Inner pantheon politics is something I've already begun writing many notes on. The confrontation with a god will of course be more than storm the final lair and kill anything that moves. Even as the fight progresses i imagine a god will do almost anything to remain a god. Possibly bribing or lying to weasel out of a losing battle. And if that god's way of doing that is by magic, let's say teleport, then anti-magic fields will have to be put into use to successfully defeat the deity. I hope I've answered everything you inquired about.</p></blockquote><p></p>
[QUOTE="Drobney Falcor, post: 5615407, member: 6673591"] I feel the friends that I play with are too attached to the standard pantheon and they would feel more of a connection with the world if it were to stay that way. Immersion is the second most important thing to consider (next to fun) and it will be helped in this way. That's not say i won't slip in a previous god or two of my own creation, taken out by one of the current deities. As for what happens when no interest in the dominion is expressed by the killer, I've already put some ideas on this thread but the more i think about it the more i want to do this: All domains are necessary and at least one deity or more is required to uphold them. So for example the killing of Nerull wouldn't throw the balance out of order but the killing of both he and Wee Jas would. Then at least one of the new gods would have to take up responsibility for death. The killing of a god will be more than just a romp through a dungeon to a fight only beatable with good rolls. Keep in mind not many gods will be killed (I predict 3-4) and so it will take a few sessions to discover a weak point in the base of the deity or the being them self. Or artifacts needed to counter act the deity's own artifacts. Speaking of these epic items I'm a little lost on how to handle the creation and inevitable stockpiling of these tools for when the gods descend to mortal-hood. I don't want to just throw them out, deus ex machina, but it's hard to discover an effective alternative. Maybe i can handle them in a story telling way, like the art of creating them has been lost ever since the first round of gods fell. These items are now only known by few and they guard the secret well, even going to great lengths to hide the destructive power from mankind (elvenkind, gnomekind, etc...). Artifacts have never been much a key point in previous games so I wonder if their absence will be missed. Challenges may be issued against the gods while they remain on the material plane but to claim godhood you must murder one. This point i will remain firm on. Inner pantheon politics is something I've already begun writing many notes on. The confrontation with a god will of course be more than storm the final lair and kill anything that moves. Even as the fight progresses i imagine a god will do almost anything to remain a god. Possibly bribing or lying to weasel out of a losing battle. And if that god's way of doing that is by magic, let's say teleport, then anti-magic fields will have to be put into use to successfully defeat the deity. I hope I've answered everything you inquired about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
To kill a god...
Top