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To kill a god...
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<blockquote data-quote="Drobney Falcor" data-source="post: 5617130" data-attributes="member: 6673591"><p>I understand completely and am glad of your contributions. The evil god would choose essentially any good-aligned creature, even a humble peasant. When the being rises to godhood the divine ranks of the gods' powers he is "absorbing" will still be intact. The evil deity will then have to take out the followers to reduce the power held by his good rival (If that is how divine ranks are determined, I'm still unsure on how the divine ranks are earned). No small feat that is for sure. </p><p></p><p></p><p></p><p>An interesting concept. Time is a fickle thing on a cosmic scale and the period between the gods time on the material plane could very well be unpredictable at best. One thing i do want to make sure of is that the deities have time to prepare for the event and won't necessarily be whisked off into the land of mortals while enjoying a night of hard drinking and revelry. It could be that only the gods know and understand the cycle of mortalness and that it seems arbitrary and chaotic to mortal views (the stars being right or whatnot). </p><p></p><p>The discovery of the now mortal beings will be something, at least in my brainstorming so far, that is a bit more fleshed out than that (Not calling your idea a bad one); I just want to run a session or two before any god killing business is introduced, maybe to throw off the players' views of what my campaign will be about. And it is key that hardly any know of this occurrence. When the PCs find out they will probably feel pretty cocky with the newly found information but there will still be those with the knowledge as well. What it comes down to is kind of a rat race for the ultimate treasure of any adventuring party's mind: Godhood.</p></blockquote><p></p>
[QUOTE="Drobney Falcor, post: 5617130, member: 6673591"] I understand completely and am glad of your contributions. The evil god would choose essentially any good-aligned creature, even a humble peasant. When the being rises to godhood the divine ranks of the gods' powers he is "absorbing" will still be intact. The evil deity will then have to take out the followers to reduce the power held by his good rival (If that is how divine ranks are determined, I'm still unsure on how the divine ranks are earned). No small feat that is for sure. An interesting concept. Time is a fickle thing on a cosmic scale and the period between the gods time on the material plane could very well be unpredictable at best. One thing i do want to make sure of is that the deities have time to prepare for the event and won't necessarily be whisked off into the land of mortals while enjoying a night of hard drinking and revelry. It could be that only the gods know and understand the cycle of mortalness and that it seems arbitrary and chaotic to mortal views (the stars being right or whatnot). The discovery of the now mortal beings will be something, at least in my brainstorming so far, that is a bit more fleshed out than that (Not calling your idea a bad one); I just want to run a session or two before any god killing business is introduced, maybe to throw off the players' views of what my campaign will be about. And it is key that hardly any know of this occurrence. When the PCs find out they will probably feel pretty cocky with the newly found information but there will still be those with the knowledge as well. What it comes down to is kind of a rat race for the ultimate treasure of any adventuring party's mind: Godhood. [/QUOTE]
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