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To Kill or Not to Kill (PCs): That is the Question...
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<blockquote data-quote="Argyle King" data-source="post: 5943499" data-attributes="member: 58416"><p>The vast majority of the time, I let the dice fall where they may. There are a few rare exceptions though.</p><p></p><p>An example of an exception would be when I'm teaching a new player to play a game, and they make a decision based upon a misunderstanding of the rules, a misunderstanding of how the game world works, or a misunderstanding of the in-game situation. </p><p></p><p>Another example might be when a game system produces results which seem nonsensical and/or ridiculous. This has not happened to me very often; it's a very very rare occurrence, but I have had it happen. I've had situations in which the game system said a PC should die as a result of an action, but I felt (and the majority of the table felt) that it didn't really make sense for the situation at hand to be able to. This typically leads to a house rule when it does happen.</p><p></p><p>I'll also add that as GM (which I view as a purely out-of-game entity) my motivation never involves trying to kill the players. However, if I'm putting myself in the mindset of a NPC, monster, and/or antagonist, they have their own goals and motivations, and they most certainly might have goals which involve killing a PC or PCs. I prefer to allow the game world and the pieces in it to progress in a manner which I feel is natural and organic. Sometimes, the opportunity for death is what grows out of it.</p><p></p><p>Secondly, if I don't feel comfortable with accepting what the outcome of a die roll might be, I don't ask for a roll. 99% of the time, once the dice hit the table, they fall where they may.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5943499, member: 58416"] The vast majority of the time, I let the dice fall where they may. There are a few rare exceptions though. An example of an exception would be when I'm teaching a new player to play a game, and they make a decision based upon a misunderstanding of the rules, a misunderstanding of how the game world works, or a misunderstanding of the in-game situation. Another example might be when a game system produces results which seem nonsensical and/or ridiculous. This has not happened to me very often; it's a very very rare occurrence, but I have had it happen. I've had situations in which the game system said a PC should die as a result of an action, but I felt (and the majority of the table felt) that it didn't really make sense for the situation at hand to be able to. This typically leads to a house rule when it does happen. I'll also add that as GM (which I view as a purely out-of-game entity) my motivation never involves trying to kill the players. However, if I'm putting myself in the mindset of a NPC, monster, and/or antagonist, they have their own goals and motivations, and they most certainly might have goals which involve killing a PC or PCs. I prefer to allow the game world and the pieces in it to progress in a manner which I feel is natural and organic. Sometimes, the opportunity for death is what grows out of it. Secondly, if I don't feel comfortable with accepting what the outcome of a die roll might be, I don't ask for a roll. 99% of the time, once the dice hit the table, they fall where they may. [/QUOTE]
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