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To Kill or Not to Kill (PCs): That is the Question...
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<blockquote data-quote="GeorgeFields" data-source="post: 5943602" data-attributes="member: 12618"><p>The risk of PC death is what makes the game exciting for me. Not every PC that is created is made out to be a hero. Some will fail; other will survive on go on to greater things.</p><p></p><p>While I agree it's a pointless way to lose a character, there's no reason to make rolls to cross if there is no consequence of failure.</p><p></p><p>I ran an AD&D2e adventure years ago in which using a rope to cross a chasm was required to reach the final few encounters. The group crossed successfully and finished the adventure.</p><p>On the return trip, AFTER all was done, one of the PCs fell to his death while crossing the chasm. I don't recall the exact details, but he failed three ability checks in a row that resulted in the fall.</p><p>The player just laughed off and commented the he picked the worst time to roll three consecutive natural 20s.</p><p>After that, he grabbed his 3d6 and started on a new character.</p></blockquote><p></p>
[QUOTE="GeorgeFields, post: 5943602, member: 12618"] The risk of PC death is what makes the game exciting for me. Not every PC that is created is made out to be a hero. Some will fail; other will survive on go on to greater things. While I agree it's a pointless way to lose a character, there's no reason to make rolls to cross if there is no consequence of failure. I ran an AD&D2e adventure years ago in which using a rope to cross a chasm was required to reach the final few encounters. The group crossed successfully and finished the adventure. On the return trip, AFTER all was done, one of the PCs fell to his death while crossing the chasm. I don't recall the exact details, but he failed three ability checks in a row that resulted in the fall. The player just laughed off and commented the he picked the worst time to roll three consecutive natural 20s. After that, he grabbed his 3d6 and started on a new character. [/QUOTE]
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To Kill or Not to Kill (PCs): That is the Question...
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