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To Kill or Not to Kill (PCs): That is the Question...
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<blockquote data-quote="Gold Roger" data-source="post: 5943646" data-attributes="member: 33904"><p>I'm generaly in the "let the dice be how they fall" and run a challenging game to boot. However, looking back after a longer pause from RPGs, I find I want to be a bit more cautious and am looking for ways to resolve PC's taken down different from death.</p><p></p><p>The reason is that I've lost to many cool campaigns and promising PC's to premature PC death.</p><p></p><p>One of the coolest campaigns I ever ran was a 3.5 planescape game that was elevated from one shot status by mutual agreement that it was to awesome not to continue. </p><p></p><p>That game had everything, tea parties, various crazy extraplanar frogmen, undead monks turning into sandstorms, a four side battle royal, a doomguard PC, who had his equipment destroyed by a rust dragon and replaced with an artifact level armor from the armory, a singing invisible othyough janitor. And then a rakshasa killed the group, we all shrugged our shoulders, said TPK happens and went for the next thing.</p><p></p><p>Now, how could I let that happen?</p><p></p><p></p><p>I'm still a fan of high challenge games and think PC's should be very much mortal. But I also agree with the notion that there are fates worse than death for PC's. But for an ongoing campaign, there's no fate worse than a PC death that doesn't add anything interesting.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 5943646, member: 33904"] I'm generaly in the "let the dice be how they fall" and run a challenging game to boot. However, looking back after a longer pause from RPGs, I find I want to be a bit more cautious and am looking for ways to resolve PC's taken down different from death. The reason is that I've lost to many cool campaigns and promising PC's to premature PC death. One of the coolest campaigns I ever ran was a 3.5 planescape game that was elevated from one shot status by mutual agreement that it was to awesome not to continue. That game had everything, tea parties, various crazy extraplanar frogmen, undead monks turning into sandstorms, a four side battle royal, a doomguard PC, who had his equipment destroyed by a rust dragon and replaced with an artifact level armor from the armory, a singing invisible othyough janitor. And then a rakshasa killed the group, we all shrugged our shoulders, said TPK happens and went for the next thing. Now, how could I let that happen? I'm still a fan of high challenge games and think PC's should be very much mortal. But I also agree with the notion that there are fates worse than death for PC's. But for an ongoing campaign, there's no fate worse than a PC death that doesn't add anything interesting. [/QUOTE]
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