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To Kill or Not to Kill (PCs): That is the Question...
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<blockquote data-quote="Argyle King" data-source="post: 5948157" data-attributes="member: 58416"><p>I'll just have to agree to disagree here. I believe it most certainly is possible to make decisions for a character who is not me. I do so when I play PCs. While I do often make PCs who share some of the experiences I have, I've also often played PCs which have completely different skills sets and thought processes than I do. I look at the world through their eyes and make decisions. I see no reason why doing the same while GMing is not possible.</p><p></p><p>I'm not asking for other DMs to agree. I'm simply doing what makes sense for the NPC. You mentioned the long haul; over the long haul, I think things become easier because I gain a track record upon which to base what the character's experiences and thoughts might be. If it comes to a point where I do not feel I can make a decision or that I might be bias when I do not want to be, I roll the dice and allow chance to be a completely neutral arbiter. However; 90% of the time, I do not feel I have any difficulty with being neutral. </p><p></p><p>Now, as said in a previous post, there are exceptions. One I gave was to cut a new player a little slack if they make a bad decision, but that decision was based upon faulty understanding of the game rules and/or the game world. In such a case, I as out-of-game entity GM recognize that out-of-game factors such as the player not understanding the rules caused a poor in-game decision. </p><p></p><p>Though, again, I'll point out that I'm not basing my answers on D&D. One of the things which made me start playing other games is because I wanted a gaming experience with a game system which was built in such a way that I could play in the manner I'm speaking of. I do feel there are things built into D&D which do not always mesh well with my preferred style. While I am aware I can house rule and whatnot, there's only so many nails you can pound with a screwdriver until it starts to make more sense to just buy a hammer.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5948157, member: 58416"] I'll just have to agree to disagree here. I believe it most certainly is possible to make decisions for a character who is not me. I do so when I play PCs. While I do often make PCs who share some of the experiences I have, I've also often played PCs which have completely different skills sets and thought processes than I do. I look at the world through their eyes and make decisions. I see no reason why doing the same while GMing is not possible. I'm not asking for other DMs to agree. I'm simply doing what makes sense for the NPC. You mentioned the long haul; over the long haul, I think things become easier because I gain a track record upon which to base what the character's experiences and thoughts might be. If it comes to a point where I do not feel I can make a decision or that I might be bias when I do not want to be, I roll the dice and allow chance to be a completely neutral arbiter. However; 90% of the time, I do not feel I have any difficulty with being neutral. Now, as said in a previous post, there are exceptions. One I gave was to cut a new player a little slack if they make a bad decision, but that decision was based upon faulty understanding of the game rules and/or the game world. In such a case, I as out-of-game entity GM recognize that out-of-game factors such as the player not understanding the rules caused a poor in-game decision. Though, again, I'll point out that I'm not basing my answers on D&D. One of the things which made me start playing other games is because I wanted a gaming experience with a game system which was built in such a way that I could play in the manner I'm speaking of. I do feel there are things built into D&D which do not always mesh well with my preferred style. While I am aware I can house rule and whatnot, there's only so many nails you can pound with a screwdriver until it starts to make more sense to just buy a hammer. [/QUOTE]
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