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To Kill or Not to Kill (PCs): That is the Question...
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<blockquote data-quote="haakon1" data-source="post: 5949001" data-attributes="member: 25619"><p>I rarely know precisely what the PC's will do in a session.</p><p></p><p>Last live session (my live campaign rarely meets, email campaign is close to continuous) is a good example of the "not exactly expected." They had a choice to negotiate with some monsters, or fight them. (I had prepped for both eventualities.)</p><p></p><p>They actually chose to negotiate, but have the monsters use a gate to come out of the dungeon to more neutral ground. The PC's couldn't decide whether to take the deal or not, until the Rogue loosed an arrow over the heads and the monsters decided to "counterattack". In the fight, the PC's tried to use the gate (a platform like the Star Trek transporter pad, but voice activated, and only by a Dwarf standing on it) to get rid of the Big Bad, but screwed up (they forgot how it worked), and the Big Bad ended up taking the paladin and the druids dog through, fighting them 2:1 until the other PC's managed to follow.</p><p></p><p>No, I had not predicted the fight would go like that, in the teleport room, with gating back and forth - I wasn't even sure there would be a fight, with it turning out the party wasn't sure they should either. Good on them for finding a memorably way to play through the challenge (and all survived, with no fudging).</p><p></p><p></p><p></p><p>Being clever, not cheating. It's like the difference between tax avoidance (a multi-billion dollar effort by an army of accountants and lawyers) and tax evasion (a felony by actual cheating).</p></blockquote><p></p>
[QUOTE="haakon1, post: 5949001, member: 25619"] I rarely know precisely what the PC's will do in a session. Last live session (my live campaign rarely meets, email campaign is close to continuous) is a good example of the "not exactly expected." They had a choice to negotiate with some monsters, or fight them. (I had prepped for both eventualities.) They actually chose to negotiate, but have the monsters use a gate to come out of the dungeon to more neutral ground. The PC's couldn't decide whether to take the deal or not, until the Rogue loosed an arrow over the heads and the monsters decided to "counterattack". In the fight, the PC's tried to use the gate (a platform like the Star Trek transporter pad, but voice activated, and only by a Dwarf standing on it) to get rid of the Big Bad, but screwed up (they forgot how it worked), and the Big Bad ended up taking the paladin and the druids dog through, fighting them 2:1 until the other PC's managed to follow. No, I had not predicted the fight would go like that, in the teleport room, with gating back and forth - I wasn't even sure there would be a fight, with it turning out the party wasn't sure they should either. Good on them for finding a memorably way to play through the challenge (and all survived, with no fudging). Being clever, not cheating. It's like the difference between tax avoidance (a multi-billion dollar effort by an army of accountants and lawyers) and tax evasion (a felony by actual cheating). [/QUOTE]
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