Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
To Kill or Not to Kill?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreyLord" data-source="post: 7547374" data-attributes="member: 4348"><p>Something does not fit. </p><p></p><p>An Orog has a speed of 30 feet.</p><p></p><p>An Elf has a base speed of 30 feet.</p><p></p><p>If the Elf is moving at full on run and the Orog is also doing so, than the Orog cannot attack after a withdrawal in melee. They can shoot a missile weapon or throw something, but cannot keep up with the elf and attack in the same round.</p><p></p><p>In theory, once he started running he was no longer hostile, so trying to use the Aggressive special ability wouldn't seem to fly with me.</p><p></p><p>Of course, with failing to do other checks against the other orcs in combat probably set the scenario of letting story override dice and stats, but I'd have been upset if I were a player and were killed in such a manner as you set up after I had withdrawn from combat. </p><p></p><p>Let the Orog either shoot and kill me fairly, or let the Orog miss and I get away. </p><p></p><p>How Far were they from the group? </p><p></p><p>If he were tracking them and caught up to them, how long did it take. If he went a sizeable distance from the group to the point that it was over an hour away or some crazy stunt like that I probably would have no problem having the Orog feel safe. Having him chase down and slay the Ranger after the Ranger got tired (if the Ranger got tired before the Orog which is feasible) if it is that far is just part of the game.</p><p></p><p>From what you state it sounds as if it was close enough for the Ranger to make it reasonably back to the group in short order.</p><p></p><p>This group just wiped out the entire group under the Orog. If he can see the fire, then the group probably can hear the chase. </p><p></p><p>Why would the Orog pursue after having their entire group wiped out. If the Orog was insane the Orog should have remained to battle the group instead of fleeing in the first place. AS it is, with no followers it seems unlikely an Orog would pursue someone rather than trying to escape with their life themselves and counting themselves lucky.</p><p></p><p>I'd say, good job with how it was resolved, but with the account stated, unless we are missing something, I'd say it sounds too much like either player punishment was being contemplated by killing the player with a chase...</p><p></p><p>OR...</p><p></p><p>giving the player too much slack (if it was really that far away that the player would get tired before being able to return to their camp) instead of simply just killing the player outright with a missile weapon or something else.</p><p></p><p>To Kill or Not to Kill?</p><p></p><p>My final thoughts...</p><p></p><p>I'd say it depends on how far away from the party they were. If it was so far that the player could not feasibly run back and there was still a sizeable distance...kill the player.</p><p></p><p>If it was closer...sounds too much like a DM who likes to bend the rules to create a certain situation (and to a degree, bend the situation...the Orog and orcs had just fled and Now the orog is going to rush right back to the same party at a full sprint with no orc backup???) despite the rules and if they had killed the PC I'd have been rather upset at the result. If I'm going to get my PC killed, kill them fair or not at all.</p><p></p><p>It's already easy enough to kill the PC without having to do it cinematically.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7547374, member: 4348"] Something does not fit. An Orog has a speed of 30 feet. An Elf has a base speed of 30 feet. If the Elf is moving at full on run and the Orog is also doing so, than the Orog cannot attack after a withdrawal in melee. They can shoot a missile weapon or throw something, but cannot keep up with the elf and attack in the same round. In theory, once he started running he was no longer hostile, so trying to use the Aggressive special ability wouldn't seem to fly with me. Of course, with failing to do other checks against the other orcs in combat probably set the scenario of letting story override dice and stats, but I'd have been upset if I were a player and were killed in such a manner as you set up after I had withdrawn from combat. Let the Orog either shoot and kill me fairly, or let the Orog miss and I get away. How Far were they from the group? If he were tracking them and caught up to them, how long did it take. If he went a sizeable distance from the group to the point that it was over an hour away or some crazy stunt like that I probably would have no problem having the Orog feel safe. Having him chase down and slay the Ranger after the Ranger got tired (if the Ranger got tired before the Orog which is feasible) if it is that far is just part of the game. From what you state it sounds as if it was close enough for the Ranger to make it reasonably back to the group in short order. This group just wiped out the entire group under the Orog. If he can see the fire, then the group probably can hear the chase. Why would the Orog pursue after having their entire group wiped out. If the Orog was insane the Orog should have remained to battle the group instead of fleeing in the first place. AS it is, with no followers it seems unlikely an Orog would pursue someone rather than trying to escape with their life themselves and counting themselves lucky. I'd say, good job with how it was resolved, but with the account stated, unless we are missing something, I'd say it sounds too much like either player punishment was being contemplated by killing the player with a chase... OR... giving the player too much slack (if it was really that far away that the player would get tired before being able to return to their camp) instead of simply just killing the player outright with a missile weapon or something else. To Kill or Not to Kill? My final thoughts... I'd say it depends on how far away from the party they were. If it was so far that the player could not feasibly run back and there was still a sizeable distance...kill the player. If it was closer...sounds too much like a DM who likes to bend the rules to create a certain situation (and to a degree, bend the situation...the Orog and orcs had just fled and Now the orog is going to rush right back to the same party at a full sprint with no orc backup???) despite the rules and if they had killed the PC I'd have been rather upset at the result. If I'm going to get my PC killed, kill them fair or not at all. It's already easy enough to kill the PC without having to do it cinematically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To Kill or Not to Kill?
Top