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To Kill or Not to Kill?
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<blockquote data-quote="Keravath" data-source="post: 7548164" data-attributes="member: 6916036"><p>I think your solution to the circumstance was fine in this case unless you are reinforcing a cycle of continuing "heroic" (read stupid) behavior. Sometimes players start to feel invulnerable and make unreasonable choices. If a DM always saves them from these consequences it can result in either fun role playing when the player realizes how lucky they are to be alive or an unrealistic feeling of invulnerability as a DM refuses to let them die. If this case was a one off then it seems like a good enough solution to me. </p><p></p><p>I am assuming however, though that the ranger was a high elf or drow since otherwise their base movement would be higher than the orog (a wood elf has 35') and they would outdistance the orog quite quickly in any sort of chase. Keep in mind also that if the ranger was in his favoured terrain (i.e. if he had selected forest) then he can mitigate difficult terrain for longer travel times ... I would tend to give the ranger a significant advantage on any chase through their favoured terrain. In addition, if the orog stops dashing to throw a javelin, the ranger is likely to be more than 20' away and will get farther every turn. This would give the orog one shot with a ranged attack at disadvantage to hit the ranger. If they miss the ranger will likely get away since at that point the orog would never catch them. If the orog hit them then they might choose to leave the ranger for dead in which case the ranger could have made death saves to see whether they live or die. Anyway, depending on circumstances there were probably other ways the situation could have been resolved.</p></blockquote><p></p>
[QUOTE="Keravath, post: 7548164, member: 6916036"] I think your solution to the circumstance was fine in this case unless you are reinforcing a cycle of continuing "heroic" (read stupid) behavior. Sometimes players start to feel invulnerable and make unreasonable choices. If a DM always saves them from these consequences it can result in either fun role playing when the player realizes how lucky they are to be alive or an unrealistic feeling of invulnerability as a DM refuses to let them die. If this case was a one off then it seems like a good enough solution to me. I am assuming however, though that the ranger was a high elf or drow since otherwise their base movement would be higher than the orog (a wood elf has 35') and they would outdistance the orog quite quickly in any sort of chase. Keep in mind also that if the ranger was in his favoured terrain (i.e. if he had selected forest) then he can mitigate difficult terrain for longer travel times ... I would tend to give the ranger a significant advantage on any chase through their favoured terrain. In addition, if the orog stops dashing to throw a javelin, the ranger is likely to be more than 20' away and will get farther every turn. This would give the orog one shot with a ranged attack at disadvantage to hit the ranger. If they miss the ranger will likely get away since at that point the orog would never catch them. If the orog hit them then they might choose to leave the ranger for dead in which case the ranger could have made death saves to see whether they live or die. Anyway, depending on circumstances there were probably other ways the situation could have been resolved. [/QUOTE]
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