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To Kill or Not to Kill?
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<blockquote data-quote="MechaPilot" data-source="post: 7548324" data-attributes="member: 82779"><p>Generally speaking, I don't like killing PCs. It always slows things down as I then have to work in that player's new character; and often my players are confident enough in their abilities to not have backup characters with them. In a few cases, this is certainly over-confidence on their part.</p><p></p><p>That said, I don't like pulling punches. Choices and actions have consequences; pretending they don't does no one any favors, and it isn't good for the story. Consequently, I have killed characters, and I have allowed TPKs to happen when the party as a whole engaged in behavior that was stupid (and often greedy). A fine example of this is when I was running PotA and the party handed over their weapons to the water cult because they were fooled into thinking the water cult could enchant their weapons for them, and would do so for a discount price of 200 gp each. I made sure to play the cultists as being as shady as I possibly could, and to let the players know that their characters were aware 200 gp was an immense discount over usual enchantment pricing. When they got the weapons back, the water cultists spoke a magical word in Aquan and all the party members were encased in globes of water that drowned the entire party. Every choice has its consequences, and you ignore warnings from the DM at your own peril.</p><p></p><p>I will say that PC death is not my preferred method of handling things. It's much more interesting to me, as the one dealing with the story, if the PCs aren't killed. Instead, they're enslaved; beaten, robbed and left for dead; maimed and left for dead; geased into performing a task for the enemies that captured them; or ransomed back to a patron with whom they'll now have strained relations. Whenever one of these options makes sense, they are my default instead of PC death. When they don't make sense, death is on the table.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7548324, member: 82779"] Generally speaking, I don't like killing PCs. It always slows things down as I then have to work in that player's new character; and often my players are confident enough in their abilities to not have backup characters with them. In a few cases, this is certainly over-confidence on their part. That said, I don't like pulling punches. Choices and actions have consequences; pretending they don't does no one any favors, and it isn't good for the story. Consequently, I have killed characters, and I have allowed TPKs to happen when the party as a whole engaged in behavior that was stupid (and often greedy). A fine example of this is when I was running PotA and the party handed over their weapons to the water cult because they were fooled into thinking the water cult could enchant their weapons for them, and would do so for a discount price of 200 gp each. I made sure to play the cultists as being as shady as I possibly could, and to let the players know that their characters were aware 200 gp was an immense discount over usual enchantment pricing. When they got the weapons back, the water cultists spoke a magical word in Aquan and all the party members were encased in globes of water that drowned the entire party. Every choice has its consequences, and you ignore warnings from the DM at your own peril. I will say that PC death is not my preferred method of handling things. It's much more interesting to me, as the one dealing with the story, if the PCs aren't killed. Instead, they're enslaved; beaten, robbed and left for dead; maimed and left for dead; geased into performing a task for the enemies that captured them; or ransomed back to a patron with whom they'll now have strained relations. Whenever one of these options makes sense, they are my default instead of PC death. When they don't make sense, death is on the table. [/QUOTE]
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