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To Kill or Not to Kill
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<blockquote data-quote="Philip" data-source="post: 1429405" data-attributes="member: 10993"><p>Sure, just think of our own lives. Its just that players will expect their character's action to have logical consequences. If those actions invite death, and it doesn't come calling, you campaign becomes less believable.</p><p></p><p>I have run a continous campaign for 8 year now, and there have been no PC deaths. The challenges are tougher than average (nowadays, average CR's are party's level +2 to +3.</p><p></p><p>Most of the players are deadly afraid of their characters dying, but the dice always roll in their favor when things get really hairy (I make it a point to roll everything openly). And because of their fear of dying they rarely fail to prepare properly and always think hard during a battle to come up with optimal tactics.</p><p></p><p>They know (or believe) I will kill their characters if they behave stupidly, so actually killing them is not neccessary. Besides being a major hassle because I run a storyline-based campaign.</p></blockquote><p></p>
[QUOTE="Philip, post: 1429405, member: 10993"] Sure, just think of our own lives. Its just that players will expect their character's action to have logical consequences. If those actions invite death, and it doesn't come calling, you campaign becomes less believable. I have run a continous campaign for 8 year now, and there have been no PC deaths. The challenges are tougher than average (nowadays, average CR's are party's level +2 to +3. Most of the players are deadly afraid of their characters dying, but the dice always roll in their favor when things get really hairy (I make it a point to roll everything openly). And because of their fear of dying they rarely fail to prepare properly and always think hard during a battle to come up with optimal tactics. They know (or believe) I will kill their characters if they behave stupidly, so actually killing them is not neccessary. Besides being a major hassle because I run a storyline-based campaign. [/QUOTE]
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