Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
To Kill or Not to Kill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Altalazar" data-source="post: 1429415" data-attributes="member: 939"><p>No matter how "easy" it is to restore life, I've never known a player who was happy about a character dying. (Not unless they didn't like it and wanted to start a new character anyway, which makes the whole raise dead issue moot). </p><p></p><p>At the very least, it costs resources. The player may not be raised for some game time, in which case they are reduced to spectator. There may be other bad consequences as well, such as loss of property or an important goal. </p><p></p><p>In some ways, it allows the gloves to totally come off in a way that a game without any such magic couldn't allow. Cthlulu, for isntance - you die there, you're dead. So as a GM you'd have to be very careful not to just kill off the party, even at high levels.</p><p></p><p>Or on the other side of the coin, there is paranoia - where you don't have raise dead, but you DO have clones - which is even better - they can run right back in. So death is pretty frequent - but it doesn't detract from the game and no one wants to die if they can avoid it. </p><p></p><p>Raise Dead will ALWAYS cost SOMETHING - a cost that players probably won't want to pay - certainly not on a regular basis. And some means of death require True Res - so there the cost is even higher. </p><p></p><p>I think it doesn't detract from the game. There are still consequences for dying, consequences players likely won't want to have to pay - but will pay if forced to - and then there is the added benefit of a player being able to continue a long-running campaign with their beloved character. </p><p></p><p>In many works of art - like movies and TV - you often see just how much writers HATE to have ANYONE who is a good character die - they'll make the villain come back again and again, after seemingly being killed. Sometimes they will outright bring characters back from the dead - all because the characters in question bring such rich textures to the story as a whole. Sure, it can get cheesy, but it can also make for compelling storytelling.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1429415, member: 939"] No matter how "easy" it is to restore life, I've never known a player who was happy about a character dying. (Not unless they didn't like it and wanted to start a new character anyway, which makes the whole raise dead issue moot). At the very least, it costs resources. The player may not be raised for some game time, in which case they are reduced to spectator. There may be other bad consequences as well, such as loss of property or an important goal. In some ways, it allows the gloves to totally come off in a way that a game without any such magic couldn't allow. Cthlulu, for isntance - you die there, you're dead. So as a GM you'd have to be very careful not to just kill off the party, even at high levels. Or on the other side of the coin, there is paranoia - where you don't have raise dead, but you DO have clones - which is even better - they can run right back in. So death is pretty frequent - but it doesn't detract from the game and no one wants to die if they can avoid it. Raise Dead will ALWAYS cost SOMETHING - a cost that players probably won't want to pay - certainly not on a regular basis. And some means of death require True Res - so there the cost is even higher. I think it doesn't detract from the game. There are still consequences for dying, consequences players likely won't want to have to pay - but will pay if forced to - and then there is the added benefit of a player being able to continue a long-running campaign with their beloved character. In many works of art - like movies and TV - you often see just how much writers HATE to have ANYONE who is a good character die - they'll make the villain come back again and again, after seemingly being killed. Sometimes they will outright bring characters back from the dead - all because the characters in question bring such rich textures to the story as a whole. Sure, it can get cheesy, but it can also make for compelling storytelling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To Kill or Not to Kill
Top