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To Kill or Not to Kill
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<blockquote data-quote="JesterPoet" data-source="post: 1429449" data-attributes="member: 138"><p>Yeah, I'm not adding anything really new here, but I think the risk of death is an important part of the game for me. In our last session my character (a Rog3/Rang3 that I <strong>really</strong> liked) was killed in 1 round by a sneak attack from some phase troll thingy.</p><p></p><p>It was awesome.</p><p></p><p>Don't get me wrong... I'd have preferred not to die, and really wish I'd remembered to shout, "Blackleaf, NO!" so my fellow players would think I was really clever, but that's just the way it goes. I don't think I'd have liked the character as much if he hadn't narrowly survived other situations and had the risk of death. If he couldn't die, where would have been the glory in beating that phase troll thingamajig?</p><p></p><p>I also turned down the resurrection (we determined my character had a note in his pack saying not to do so) simply because I am content to play another character. And now I <strong>really</strong> like my new character.</p><p></p><p>Maybe it's just that I can't understand getting that attached to a character. When it all comes down to it, it's just a piece of paper, and can even be recreated and run in another game if you really want to. So, I say include the risk so players feel like they've accomplished something when they pull off a cool victory.</p><p></p><p>Need help getting used to character deaths? Come on over to Minnesota, and play in one of my adventures. I'll get you used to it real quick!</p></blockquote><p></p>
[QUOTE="JesterPoet, post: 1429449, member: 138"] Yeah, I'm not adding anything really new here, but I think the risk of death is an important part of the game for me. In our last session my character (a Rog3/Rang3 that I [b]really[/b] liked) was killed in 1 round by a sneak attack from some phase troll thingy. It was awesome. Don't get me wrong... I'd have preferred not to die, and really wish I'd remembered to shout, "Blackleaf, NO!" so my fellow players would think I was really clever, but that's just the way it goes. I don't think I'd have liked the character as much if he hadn't narrowly survived other situations and had the risk of death. If he couldn't die, where would have been the glory in beating that phase troll thingamajig? I also turned down the resurrection (we determined my character had a note in his pack saying not to do so) simply because I am content to play another character. And now I [b]really[/b] like my new character. Maybe it's just that I can't understand getting that attached to a character. When it all comes down to it, it's just a piece of paper, and can even be recreated and run in another game if you really want to. So, I say include the risk so players feel like they've accomplished something when they pull off a cool victory. Need help getting used to character deaths? Come on over to Minnesota, and play in one of my adventures. I'll get you used to it real quick! [/QUOTE]
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