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To Kill or Not to Kill
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<blockquote data-quote="Kahuna Burger" data-source="post: 1429467" data-attributes="member: 8439"><p>this is something that keeps coming up, and I have to ask... How stupid <strong>are</strong> your players? </p><p></p><p>ok, maybe stupid is the wrong word, but I cant think of one more complimentary for this sort of thing. If I am going to the trouble of running a game, I expect my players to take it seriously. I expect them to roleplay their characters, I expect them to build characters who can be roleplayed without driving everyone else buggy, and I expect them to participate in the story in a constructive fashion. They don't do 'things that invite death', they don't behave like idiots, they don't treat my game like a big joke. In exchange, I don't generally kill their characters, and if it becomes unavoidable, i use it asa way to bring the character back in a way that it interesting for the player and character (and the plot). </p><p></p><p>If they need the fear of death to give me their attention and mature participation, I don't need them in my group. I don't want a player around who I have to scare into good gaming.</p><p></p><p>For myself, I'm more likely to have characters do stupid semi suicidal things in games with high death rates because I don't care about the future or the plot. (my expereince is that those have been the heavily railroaded games anyway, so why just troop along for the ride and make my rolls until I die? might as well die now and work on something useful.)</p><p></p><p>anyway, just saying that once you have a group who is all on the same page in terms of play style, these sorts of worries seem really odd... I do so miss my cambridge groups, but I won't be settling for any players I have to hang death over to get them to participate seriously in the story.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1429467, member: 8439"] this is something that keeps coming up, and I have to ask... How stupid [b]are[/b] your players? ok, maybe stupid is the wrong word, but I cant think of one more complimentary for this sort of thing. If I am going to the trouble of running a game, I expect my players to take it seriously. I expect them to roleplay their characters, I expect them to build characters who can be roleplayed without driving everyone else buggy, and I expect them to participate in the story in a constructive fashion. They don't do 'things that invite death', they don't behave like idiots, they don't treat my game like a big joke. In exchange, I don't generally kill their characters, and if it becomes unavoidable, i use it asa way to bring the character back in a way that it interesting for the player and character (and the plot). If they need the fear of death to give me their attention and mature participation, I don't need them in my group. I don't want a player around who I have to scare into good gaming. For myself, I'm more likely to have characters do stupid semi suicidal things in games with high death rates because I don't care about the future or the plot. (my expereince is that those have been the heavily railroaded games anyway, so why just troop along for the ride and make my rolls until I die? might as well die now and work on something useful.) anyway, just saying that once you have a group who is all on the same page in terms of play style, these sorts of worries seem really odd... I do so miss my cambridge groups, but I won't be settling for any players I have to hang death over to get them to participate seriously in the story. Kahuna Burger [/QUOTE]
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