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To Kill or Not to Kill
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1429575" data-attributes="member: 3146"><p>Quite frankly, this seems like nonsense to me no matter how often it's repeated.</p><p></p><p>I've played off and on since 1e. And I've never liked having characters die. (Come to think of it, I've only had two characters die in that time). My characters nearly ALWAYS assess the risk of approaching a given encounter since, there is never any guarantee of being able to come back. In 3.x, if you die and your party loses the fight/runs away, odds are good that you'll end up in an orc's cookpot or as a zombie. No Raise Dead for you.</p><p></p><p>And, even if your party prevails, there is no guarantee that you will be able to get a raise dead effect in the near future. If my character had died in the Crater Ridge Mines of the Temple of Elemental Evil, the party would have needed to go back to Verbobonc to get me raised. Not too likely.</p><p></p><p>The only importance of raise dead/resurrection effects as far as I'm concerned is that it's often more plausible in a fantastic world to bring a character back from the dead than to bring a new character into the established group in the middle of an adventure. (And, in RPGA living campaigns, since you can't start past 1st level except in LotGR, they're important to be able to continue playing with your friends--at least at high levels. (Not that any of my RPGA character have died)).</p><p></p><p>Then again, maybe I just take too much of a "game" perspective on the whole thing. I don't want any of my characters to die. And none of my characters want to die. But, if they do, it doesn't make a whole lot of difference whether THAT character comes back or I create a new one as long as I'm still able to participate and contribute to the group. The fun for me is in playing a character rather than a particular character. So, raise dead/new character creation, whatever. The important thing is that I'm able to stay in the game.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1429575, member: 3146"] Quite frankly, this seems like nonsense to me no matter how often it's repeated. I've played off and on since 1e. And I've never liked having characters die. (Come to think of it, I've only had two characters die in that time). My characters nearly ALWAYS assess the risk of approaching a given encounter since, there is never any guarantee of being able to come back. In 3.x, if you die and your party loses the fight/runs away, odds are good that you'll end up in an orc's cookpot or as a zombie. No Raise Dead for you. And, even if your party prevails, there is no guarantee that you will be able to get a raise dead effect in the near future. If my character had died in the Crater Ridge Mines of the Temple of Elemental Evil, the party would have needed to go back to Verbobonc to get me raised. Not too likely. The only importance of raise dead/resurrection effects as far as I'm concerned is that it's often more plausible in a fantastic world to bring a character back from the dead than to bring a new character into the established group in the middle of an adventure. (And, in RPGA living campaigns, since you can't start past 1st level except in LotGR, they're important to be able to continue playing with your friends--at least at high levels. (Not that any of my RPGA character have died)). Then again, maybe I just take too much of a "game" perspective on the whole thing. I don't want any of my characters to die. And none of my characters want to die. But, if they do, it doesn't make a whole lot of difference whether THAT character comes back or I create a new one as long as I'm still able to participate and contribute to the group. The fun for me is in playing a character rather than a particular character. So, raise dead/new character creation, whatever. The important thing is that I'm able to stay in the game. [/QUOTE]
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