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To Kill or Not to Kill
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<blockquote data-quote="cignus_pfaccari" data-source="post: 1430371" data-attributes="member: 14557"><p>The first time my character died, I made jokes about how he was sitting in this lime green waiting room with Absolutely Nothing To Do until he was raised; after all, it hadn't been seven days yet. Perhaps that had something to do with dying at the start of the session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Later on, I started playing him as a bit blase, which got reinforced every time he came back. After all, after you've been dead, what else is there to fear? However, he got less blase the longer he'd been without dying, as he learned (again and again) that while death isn't all bad, getting there smarts.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1430371, member: 14557"] The first time my character died, I made jokes about how he was sitting in this lime green waiting room with Absolutely Nothing To Do until he was raised; after all, it hadn't been seven days yet. Perhaps that had something to do with dying at the start of the session. :( Later on, I started playing him as a bit blase, which got reinforced every time he came back. After all, after you've been dead, what else is there to fear? However, he got less blase the longer he'd been without dying, as he learned (again and again) that while death isn't all bad, getting there smarts. Brad [/QUOTE]
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