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To Kill or Not to Kill
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<blockquote data-quote="danzig138" data-source="post: 1430714" data-attributes="member: 3595"><p>Those are all very interesting alternatives. It seems to me that you are saying things like these events should be considered instead of character death, correct? Always? Because as a GM I would feel like I was cheating the players if I did these kinds of things every time they should be dead. As a player, I would feel cheated if, say on my third or fourth NDE, I was still having this crap happen. When I first started to GM, I was gunshy about letting characters die, but even then, when I would try to find creative alternatives, I felt like I was cheating the story by forcing it. While it might be preferrable for you, to me this kind of stuff always comes off as severe railroading. </p><p></p><p>Of course, this variance in preferences is why when a new person asks if I they can play in my game, I tell them no. I tell them that they should come and watch for a couple of sessions, to see if my style, and that of my group, fits with theirs. Something I recommend for all groups. Let new players watch first, so you can try to avoid arguments and conflicts later.</p></blockquote><p></p>
[QUOTE="danzig138, post: 1430714, member: 3595"] Those are all very interesting alternatives. It seems to me that you are saying things like these events should be considered instead of character death, correct? Always? Because as a GM I would feel like I was cheating the players if I did these kinds of things every time they should be dead. As a player, I would feel cheated if, say on my third or fourth NDE, I was still having this crap happen. When I first started to GM, I was gunshy about letting characters die, but even then, when I would try to find creative alternatives, I felt like I was cheating the story by forcing it. While it might be preferrable for you, to me this kind of stuff always comes off as severe railroading. Of course, this variance in preferences is why when a new person asks if I they can play in my game, I tell them no. I tell them that they should come and watch for a couple of sessions, to see if my style, and that of my group, fits with theirs. Something I recommend for all groups. Let new players watch first, so you can try to avoid arguments and conflicts later. [/QUOTE]
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