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<blockquote data-quote="Kahuna Burger" data-source="post: 1434343" data-attributes="member: 8439"><p>OK, I see where you are coming from. Unfortunately, there have been other posts in this thread that asked more sincearly the question you seemed to be asking, and the one I responded to...</p><p></p><p>I give my players/characters an idea of what encounters they should look at in terms of winning/defeating and which they should look at in terms of surviving. But just because this is a encounter they should be trying to defeat doesn't mean they will - any of the above meantioned failure conditions may come into play, primarily a lack of defeating their foe and thus a lack of whatever personal or strategic gain they were hoping for in the encounter. </p><p></p><p>To try to give an example of where I'm coing from, I've been catching up on older seasons of Stargate on DVD. The episodes are new to me, I don't know how they are going to end or what will happen. However, I have seen the current season and caught odd reruns, so what I do know is that SG1 <strong>will survive</strong>. Daniel dies at one point, but I already know he acends so its not all bad. Anyone else who looks like they're dead is either not really or will be stuck in a sarcophagas so relax. They will live, that drama is entirely my own willing suspension of disbelief.</p><p></p><p>However, I don't know if they will <strong>succeed</strong>. They do fail on occasion - their allies are destroyed and they barely save themselves, their enemy outsmarts them, their diplomatic attempts fall flat, their allies abandon them or potential new allies turn out to be unsuitable. I want to know what will happen, if the villains will get their just desserts or return to plague us and when someone will finally bitch slap senator Kinsey. [spoiler]WOO HOO! now all the pres has to do is apoint hammond in his place and we can all do the 'you suck dance' on that pompous fool's face![/spoiler] When I run a game, I'd like it to be like a good series like that, where the PCs are the title characters. There is drama, there is challange, its definitly worth tuning in for and being a part of, but underneath the willing suspension of disbelief is the knowlege that no one whose name apears in the opening credits is going to die some pointless 'red shirt' death to let us know scarey traps and insta kill spells are out there. If they do die it is going to be a Big Deal (tm) that will either lead to a way of coming back that changes the plot and enhances the character, or it is at the end of their story arc and the 'actor' is ok with the retirement.</p><p></p><p>This won't work for many people. thats ok. But I enjoy those games the same way I enjoy a series that I know the later cast of. I enjoy them both as a player and a dm.</p><p></p><p>Finally, I'd just like to meantion that I've been part of campaigns where life and death hung constantly in the balance but the overall success of the mission (which was assigned rather than chosen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> ) was never in doubt. And I'd much rather know I was going to live but might have to live with failure.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1434343, member: 8439"] OK, I see where you are coming from. Unfortunately, there have been other posts in this thread that asked more sincearly the question you seemed to be asking, and the one I responded to... I give my players/characters an idea of what encounters they should look at in terms of winning/defeating and which they should look at in terms of surviving. But just because this is a encounter they should be trying to defeat doesn't mean they will - any of the above meantioned failure conditions may come into play, primarily a lack of defeating their foe and thus a lack of whatever personal or strategic gain they were hoping for in the encounter. To try to give an example of where I'm coing from, I've been catching up on older seasons of Stargate on DVD. The episodes are new to me, I don't know how they are going to end or what will happen. However, I have seen the current season and caught odd reruns, so what I do know is that SG1 [b]will survive[/b]. Daniel dies at one point, but I already know he acends so its not all bad. Anyone else who looks like they're dead is either not really or will be stuck in a sarcophagas so relax. They will live, that drama is entirely my own willing suspension of disbelief. However, I don't know if they will [b]succeed[/b]. They do fail on occasion - their allies are destroyed and they barely save themselves, their enemy outsmarts them, their diplomatic attempts fall flat, their allies abandon them or potential new allies turn out to be unsuitable. I want to know what will happen, if the villains will get their just desserts or return to plague us and when someone will finally bitch slap senator Kinsey. [spoiler]WOO HOO! now all the pres has to do is apoint hammond in his place and we can all do the 'you suck dance' on that pompous fool's face![/spoiler] When I run a game, I'd like it to be like a good series like that, where the PCs are the title characters. There is drama, there is challange, its definitly worth tuning in for and being a part of, but underneath the willing suspension of disbelief is the knowlege that no one whose name apears in the opening credits is going to die some pointless 'red shirt' death to let us know scarey traps and insta kill spells are out there. If they do die it is going to be a Big Deal (tm) that will either lead to a way of coming back that changes the plot and enhances the character, or it is at the end of their story arc and the 'actor' is ok with the retirement. This won't work for many people. thats ok. But I enjoy those games the same way I enjoy a series that I know the later cast of. I enjoy them both as a player and a dm. Finally, I'd just like to meantion that I've been part of campaigns where life and death hung constantly in the balance but the overall success of the mission (which was assigned rather than chosen :mad: ) was never in doubt. And I'd much rather know I was going to live but might have to live with failure. Kahuna Burger [/QUOTE]
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