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To make a body guard
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<blockquote data-quote="Gaiden" data-source="post: 2299651" data-attributes="member: 103"><p>Let's do the math - take my monk/paladin/fighter with his early level defensive feats (dodge, combat expertise). This means that I have to take the Int 13 point distribution. So, here goes:</p><p></p><p>Base = 10</p><p>Dex = +2</p><p>Wis = +2</p><p>Dodge = +1</p><p>Combat Expertise - always max (let's assume 6th+ level since you are talking about +2 items) = +5</p><p>Total Defense w/5 ranks in Tumble = +6</p><p>Ring of protection +2 = +2</p><p></p><p>Total = 28</p><p></p><p>If I spend money on bracers of armor equivalent to your two +2 armor items, I'd get ~+3 bracers of armor out of the deal bringing the total up to 31. Notice this is a 31 touch AC!</p><p></p><p>Now let's compare to hit bonuses.</p><p></p><p>Let's presume 8th level.</p><p></p><p>The knight protector probably has at least a 16 str and we'll assume a +2 stat boosting item so 18 str. We'll give him weapon focus and a +2 weapon.</p><p></p><p>Base = +8</p><p>Str = +4</p><p>W.F. = +1</p><p>Enhancement = +2</p><p></p><p>We are looking at +15, +10</p><p></p><p>On AoO's (the only type of attack my character can make if he is using Total Defense), he has:</p><p></p><p>Base = +7</p><p>Combat Expertise = -5</p><p>Str = +3 (we'll assume a +2 stat boosting item as well)</p><p>Defensive Strike = +4</p><p>Deft Opportunist = +4</p><p>Tripped Opponet = (+4)</p><p>Expert Tactician = (+2)</p><p>Enhancement = +2 (again, we'll assume similar items here)</p><p></p><p>Without a tripped or hit opponent, we are looking at +15. Against a tripped opponent who has already been hit with an AoO, we are looking at +21.</p><p></p><p>Of course, I am the first to acknowledge that these bonuses are completely situational. Mobility and Spring Attack will trump the usefulness of this character to a large degree. Moreover, the tactics of this character would require tripping all the time to provoke the AoO for getting up. Once the opponent is tripped though - and hasn't hit me, the next round, I can drop the bonus from Combat Expertise and go on the full attack dropping my AC by 11 points but granting me a +20, +20, +15 with flurry of blows - which of course would be all kicks so I can retain hold of my reach weapon. Alternatively I could goad and ready an action to attack if he attempts to move out of his square. This way either I get either two attacks agains the prone target, or one attack and another trip attempt.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 2299651, member: 103"] Let's do the math - take my monk/paladin/fighter with his early level defensive feats (dodge, combat expertise). This means that I have to take the Int 13 point distribution. So, here goes: Base = 10 Dex = +2 Wis = +2 Dodge = +1 Combat Expertise - always max (let's assume 6th+ level since you are talking about +2 items) = +5 Total Defense w/5 ranks in Tumble = +6 Ring of protection +2 = +2 Total = 28 If I spend money on bracers of armor equivalent to your two +2 armor items, I'd get ~+3 bracers of armor out of the deal bringing the total up to 31. Notice this is a 31 touch AC! Now let's compare to hit bonuses. Let's presume 8th level. The knight protector probably has at least a 16 str and we'll assume a +2 stat boosting item so 18 str. We'll give him weapon focus and a +2 weapon. Base = +8 Str = +4 W.F. = +1 Enhancement = +2 We are looking at +15, +10 On AoO's (the only type of attack my character can make if he is using Total Defense), he has: Base = +7 Combat Expertise = -5 Str = +3 (we'll assume a +2 stat boosting item as well) Defensive Strike = +4 Deft Opportunist = +4 Tripped Opponet = (+4) Expert Tactician = (+2) Enhancement = +2 (again, we'll assume similar items here) Without a tripped or hit opponent, we are looking at +15. Against a tripped opponent who has already been hit with an AoO, we are looking at +21. Of course, I am the first to acknowledge that these bonuses are completely situational. Mobility and Spring Attack will trump the usefulness of this character to a large degree. Moreover, the tactics of this character would require tripping all the time to provoke the AoO for getting up. Once the opponent is tripped though - and hasn't hit me, the next round, I can drop the bonus from Combat Expertise and go on the full attack dropping my AC by 11 points but granting me a +20, +20, +15 with flurry of blows - which of course would be all kicks so I can retain hold of my reach weapon. Alternatively I could goad and ready an action to attack if he attempts to move out of his square. This way either I get either two attacks agains the prone target, or one attack and another trip attempt. [/QUOTE]
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