Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
To make a wiz..
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vito Corleone" data-source="post: 131404" data-attributes="member: 3992"><p>I'm playing a level 15 wizard right now. Somethings that I have found.</p><p></p><p>Taking a race with a con pentaly is not a good idea. The more hp you have the better. Even though you can get an elf with a +int bonus, you are losing out on 1 hp/level. These add up quickly.</p><p></p><p>Taking a human is great because you can take the feats spell casting prodigy and improved initiative on first level. Getting the spell penetration feat is a good idea as well, as spell resistance will be the most annoying thing a wizard will ever run into.</p><p></p><p>I wouldn't specialize, but if you are going to specialize, I think the best bang for your buck would be a Transmuter that dumps conjuration. Conjuration has good spells, but I tend to find that most spells that every wizard takes are from the Transmutation sphere. Haste, Fly, Polymorphs, Teleports, Disintigrate. And the sphere of the least spells taken are from is conjuration. I'm not saying there are no good conjuration spells, just that you'd be giving up a sphere that you'd probably take the least spells from.</p><p></p><p>Taking a spell focus in Necromancy is very good on high levels. Necromancy spells are pretty brutal to fail saves against. Finger of death, Horrid Wilting, Wail of the Banshee (I don't have the wail yet, but it's the first level 9 spell I have planned on right after Time Stop).</p><p></p><p>As far as creation feats go, Craft Wonderous Item is probably the best. You can make things that every character can make use of. You can also make Boccob's blessed book with wonderous items, which is nice to have. Where as the weapons and armor are sepcific to fighter-types. Of course you need to take into account what kind of campaign you are playing in. If you are in a world where magic arms and armors are not easily obtainable, you might want to make some for the tanks that keep you alive. </p><p></p><p>The best spells, I find, are the ones that have no saving throw. Quest, Maze, Otto's Dance. Of course those are high level spells. </p><p></p><p>Anyways, that is just a few tips and things that i have found by playing.</p></blockquote><p></p>
[QUOTE="Vito Corleone, post: 131404, member: 3992"] I'm playing a level 15 wizard right now. Somethings that I have found. Taking a race with a con pentaly is not a good idea. The more hp you have the better. Even though you can get an elf with a +int bonus, you are losing out on 1 hp/level. These add up quickly. Taking a human is great because you can take the feats spell casting prodigy and improved initiative on first level. Getting the spell penetration feat is a good idea as well, as spell resistance will be the most annoying thing a wizard will ever run into. I wouldn't specialize, but if you are going to specialize, I think the best bang for your buck would be a Transmuter that dumps conjuration. Conjuration has good spells, but I tend to find that most spells that every wizard takes are from the Transmutation sphere. Haste, Fly, Polymorphs, Teleports, Disintigrate. And the sphere of the least spells taken are from is conjuration. I'm not saying there are no good conjuration spells, just that you'd be giving up a sphere that you'd probably take the least spells from. Taking a spell focus in Necromancy is very good on high levels. Necromancy spells are pretty brutal to fail saves against. Finger of death, Horrid Wilting, Wail of the Banshee (I don't have the wail yet, but it's the first level 9 spell I have planned on right after Time Stop). As far as creation feats go, Craft Wonderous Item is probably the best. You can make things that every character can make use of. You can also make Boccob's blessed book with wonderous items, which is nice to have. Where as the weapons and armor are sepcific to fighter-types. Of course you need to take into account what kind of campaign you are playing in. If you are in a world where magic arms and armors are not easily obtainable, you might want to make some for the tanks that keep you alive. The best spells, I find, are the ones that have no saving throw. Quest, Maze, Otto's Dance. Of course those are high level spells. Anyways, that is just a few tips and things that i have found by playing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To make a wiz..
Top