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<blockquote data-quote="green slime" data-source="post: 131529" data-attributes="member: 1325"><p>Diviners are excellent specialists. Take Necromancy as your opposed school. You'll never miss it. The extra spell slots from Divination are VERY utility (<em>Detect x</em>, <em>Clairaudience/Clairvoyance</em>, <em>Scry</em>)</p><p></p><p>Spellcasting Prodigy is something of a must have. </p><p>Mind over Body isn't that good, as RogueJK pointed out.</p><p></p><p>Extend Spell and Persistent Spell are very good.</p><p></p><p>You want a decent Con, prefereably 14 or more. Dex isn't so important.</p><p></p><p>If you are a human and playing in the realms, I like Aglarond, for the feats Discipline and Luck of Heroes.</p><p></p><p>Discipline grants you +2 to your Concentration checks, and +1 to your will saves.</p><p></p><p>Never bother with Combat Casting, Skill focus (Concentration) is better, as it aplies to all Concentration checks. But Discipline is even better.</p></blockquote><p></p>
[QUOTE="green slime, post: 131529, member: 1325"] Diviners are excellent specialists. Take Necromancy as your opposed school. You'll never miss it. The extra spell slots from Divination are VERY utility ([i]Detect x[/i], [i]Clairaudience/Clairvoyance[/i], [i]Scry[/i]) Spellcasting Prodigy is something of a must have. Mind over Body isn't that good, as RogueJK pointed out. Extend Spell and Persistent Spell are very good. You want a decent Con, prefereably 14 or more. Dex isn't so important. If you are a human and playing in the realms, I like Aglarond, for the feats Discipline and Luck of Heroes. Discipline grants you +2 to your Concentration checks, and +1 to your will saves. Never bother with Combat Casting, Skill focus (Concentration) is better, as it aplies to all Concentration checks. But Discipline is even better. [/QUOTE]
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